I'll just repost this here for sake of not needing to turn a few pages back.
Assuming Dredd finds everything in order, this is the final revision of GCeA's rules!
How To Play/Rules
0) OBEY ALL FORUM RULES!! No flaming, trolling, spamming, ect. Aside from the consequences of the forum itself, disobeying these rules guarantee LARGE point deductions. YOU HAVE BEEN WARNED.
1) Post your trainer's name and your chosen starter in the thread.
2) Create a Trainer Card once the GM accepts your trainer request. You'll also need to update it consistently with your in-game stats. Find it here.
3) Earning points is done in a few ways. A post equals a point (unless you're breaking rules), so post often! There are also other things you can do to grab more points. Spending points is how you get ANYTHING and EVERYTHING done in GCeA. If you want to capture a Pokémon, Evolve it, purify it, purchase items, or assist your battles, YOU NEED POINTS!!!
4) Questions are OK to ask! The rules can be confusing sometimes, so if you're new and are any bit confused by the rules, don't be afraid to ask questions! However, you should post them here
5) If you're joining in the middle of the game, you will want to contact the GM so he can introduce you into the story. He'll also give you a starter kit: This will include your starter, a group of other unevolved Pokemon, all the badges earned up to this point, and a bundle of points to get you up to speed. So don't worry if you get in late.
6) All posts must come with a header, detailing your trainer name, the current status of your Party, and your amount of points (taking the post you're making into account). An example of the bare minimum is below:
Names and Status of on-hand Pokémon (OK, Half or KO?)
Amount of Points
1) In order to evolve a Pokémon, you will first need to know what level it evolves at. Need help with that? Find evolutionary levels here.
If you have enough points to match that level, you're golden! Just fill out the form below.
The Evolved Pokémon will take on the exact number of points you put into it: A Wartortle, for instance, which evolves at Level 16, will have 16 points. Adding a picture would also be great, but not required.
2) Some Pokémon have special evolutions with other rules to go with them.
-Evolutionary Stones can be used after you've gotten enough gym badges. Here's a list, in Spoilers:
Stone Evolutions for 1st to 2nd Stage Pokémon (or for TCG players, Basic stage to 1st stage) cost 35 Points and grants a 35 point Pokémon, while 2nd to 3rd Stage Pokémon (or for TCG players, 1st stage to 2nd stage) costs 45 points and grants a 45 point Pokémon.
-Trade Evolutions play by the same rules as Stone Evolutions: 1st to 2nd stage evolutions cost 35 Points and give you a 35 point Pokémon, while 2nd to 3rd stage evolutions cost 45 Points and give you a 45 point Pokémon. If it's both a trade and an item required, then it's 55 for 1st to 2nd, and 65 from 2nd to 3rd, and you get Pokémon of those respective amounts. A list of those Pokémon is below.
-Friendship Evolution's have varying costs, which, like before, will be their points in battle.
Once a Pokémon reaches its final stage of evolution, it can be leveled up. Without any badges, you can level up any Pokémon to its own level +10. Gym Badges add a level ceiling-if you cannot meet the ceiling with ten level ups, you can level up your Pokémon to meet the ceiling. Each level gained is two points each. The form is below.
Gym prizes are below, in spoilers.
1) ONLY This thread's
Officials can post the appearance of wild Pokémon. (If you want to be an official for GCeA, contact one of the existing GMs.)
2) Each Pokémon will have a point value. If you don't have enough points, you can't capture it. You can still battle it if your Pokémon are consious, though.
3) Additionally, each wild Pokémon will also have a limit on how many people can challenge it. Therefore, the first people to challenge that Pokémon will get it. Everyone else will have to wait until it appears again. This applies to all Pokémon. Two pages after a Pokemon is released, it vanishes.
4) The difference between versions affects which Pokémon you can capture in your version of GCeA. Certain moments can allow you to grab Pokemon from different versions, though, so don't worry. You can see which version exclusives exist here, if you don't know off the top of your head.
5) Freshly-caught Pokémon will be KO'd until you reach a Pokémon Center or a Healing Machine, or use certain items to recover the Pokémon.
6) You do NOT need a conscious Pokémon to capture a Wild Pokémon, but only if you do not HAVE a conscious Pokémon in your party. There is no penalty for taking advantage of this rule.
7) When trying to capture a Pokémon, you will see the Point Value change if there is a Type Advantage or a Level advantage, or if items are used. The details are in spoilers.
In the case of the wild having a Type Advantage, The enemy Pokémon will gain a bonus equivalent to its own level, on the chart shown below. You cannot get a Type Advantage against a wild.
- If a wild Pokémon is under Lv. 10, there will be a +2 Type bonus.
- If a wild Pokémon is at or above Lv. 10 and below Lv. 30, there will be a +5 Type bonus.
- If a Wild Pokémon is at or above Lv. 30 and below Lv. 50, there will be a +7 Type bonus.
- If a Wild Pokémon is at or above Lv.50 and below Lv. 75, there will will be a +9 Type bonus.
- If a Wild Pokémon is at or above Lv. 75, there will be a +12 Type bonus.
Advantages can stack. Any one instance of the wild having a type advantage over any of your own Pokémon is one type bonus: If, for instance, both of their types are super effective against one of your own, then that's two type bonuses.
In the case that the wild Pokémon has an Evolutionary Advantage, the cost is equivalent to how many Evolutionary stages it is up from its final evolution. It is +5 if it is one stage below the enemy, and +10 if it is two below the enemy. You cannot gain an Evolutionary Advantage against a wild.
You typically use only the basic PokeBall design (which you have an unlimited number of) when capturing Pokémon, but using more advanced (and more limited) designs will cut costs from capture-or eliminate them entirely in the case of the elusive Master Ball.
8: The form for this is below.
Pokémon trying to catch:
Points On Hand:
Link to stats:
Remember bonuses and point requirements! Below is an example:
Pokémon Using: Hydro the Crocanaw
Pokémon trying to catch: Oddish
Point Requirement: 8
Bonuses: +2 (Type Advantage)
Total Cost: 10
Points on Hand: 12
Points after: 2
Link to stats: *Insert link to your Trainer Card here*
1) In order to participate in Pokémon Battles, you must have a conscious Pokémon in your party.
2) In a battle, you put your Pokémon’s points against the opponents. If you KO all the opponent's Pokémon (or fulfill some other potential requirement), you win (regardless of your Pokémon being KO'd as a result of doing so).
3) What happens to a Pokémon post-battle is determined by its point value after all the battles are done. If the Pokémon is at full health or greater, the Pokémon is completely fine. If it has less than full health but at least half health, it’ll be reduced to ˝. If it’s below 1/2, it’s KO’d. (In case of a fraction/decimal number being the half, round up. If my Pokémon, for instance, is level 19, half would be 10.)
4) In order to battle, you need to use the form below.
Opponent (the opponent you're targeting):
Attacker (the Pokémon you're using):
Opponent's Points (the points of the attacking Pokémon):
Attacker's Points (the points of your Pokémon):
Bonus (The bonuses that apply are added up, and the result is put here.)
Points using (You can spend points to tip the battle in your favor; this is the amount you're using):
Points on-hand (the amount of points you have on-hand):
Points remaining (the amount you have left over: Points on hand minus Points using):
Opponents's remaining points (The remaining points the Attackee has to continue this battle: Attackee's Points minus Attacker's Points. Zero points = KO.):
Attacker's remaining points: (If you've calculated the above and got a negative number, put that here. This is the amount of points your Pokémon has to continue fighting in this battle.)
A full battle isn't just one of these forms: As some foes may have multiple Pokemon or really tough Pokemon that you need more than one of your own to take out (or both), a battle is considered 'done' when either you feel the need to stop for whatever reason, you're completely unable to battle, or your opponent is completely unable to battle. Henceforth, these are part of the forms you need to fill out, but only once, preferably after all the forms are completed.
Result (What happened to your Pokemon? Are they OK, Half, or KO?)
Link to stats (To let the GM Make sure you're being legit and aren't lying about anything):
If you're not using points, you should remove Points Using, Points on-hand, and Points remaining from the form(s). It makes it less cluttered.
Unless you are participating in a Leauge Battle (see the League Battle section below for details), you are hardly alone in a battle: Any Trainer can pick up right where you left off. In fact, when fighting a foe with six Pokemon, you can take down two and leave the other four to two of your partners.
Here’s an example of a pair of battles to take down an Onix, with the Onix and the Raticate both leveled up +10, the trainer owns 2 badges, and the Crocanaw untrained:
Attacker: Hydro the Crocanaw
Opponents's Point Value: 35
Attacker's Point Value: 18
Bonuses: -5 (-5 Type Bonus)
Opponent's Remaining Points: 12
Attacker's Remaining Points: 0
Attacker: Fang the Raticate
Opponent's Point Value: 12
Attacker's Point Value: 30
Bonuses: +2 (+7 Type Bonus, -5 Evolution Bonus)
Opponents's Remaining Points: 0
Attacker's Remaining Points: 16
Result: Hydro the Crocanaw has fainted from Knockout. Fang the Raticate has been weakened to half-points (16 is greater than half of Raticate’s points, 15, so it goes down to half).
Link to Stats: *Insert link to Trainer Card here*
5) Unlike catching Pokémon, Battling Pokémon can grant negative bonuses to the opponent. As smaller numbers are better, these are the good bonuses you want to get. The positive bonuses can also be applied, though.
In the case of the existence of a Type advantage, the opponent will receive a negative or positive bonus based on which end of the stick he's got. If you've got an edge over him, he'll get a negative bonus. If he's got an edge over him, he'll get a positive bonus. The lower, the better-remember that!
-If the Pokémon with the advantage is below Lv. 10, there will be a -/+2 Type bonus.
- If the Pokémon with the advantage is at or above Lv. 10 and below Lv. 30, there will be a -/+5 Type bonus.
- If the Pokémon with the advantage is at or above Lv. 30 and below Lv. 50, there will be a -/+7 Type bonus.
- If the Pokémon with the advantage is at or above Lv.50 and below Lv. 75, there will will be a -/+9 Type bonus.
- If the Pokémon with the advantage is at or above Lv. 75, there will be a -/+12 Type bonus.
Each iteration of a type advantage is one type bonus; having multiple gets you multiple type bonuses. For instance, any Pokémon you own 4X weak to one type will get double positive bonuses.
Who applies what depends strictly on the level of the Pokémon with the advantage: If a level 9 Pokémon under your control gets a type advantage on a level 27 Pokémon, it will be -2. If the level 27 Pokémon gets a type advantage on your level 9 Pokémon, the bonus is +5. Remember that!
In the case that there is an Evolutionary Advantage, the cost is equivalent to how many Evolutionary stages the weaker Pokémon is from its final evolution. If your Pokémon is closer to its final form, it subtracts from your opponent; if the opponent's Pokémon is closer, then it adds to your opponent. Same as before, it's -/+5 if the difference is one form, and -/+10 if it is two forms.
If the Pokémon with either disadvantage is below Lv. 5, there cannot be any bonus against it. It can only add to its own points, if at all.
6: All enemy Pokemon defeated in any battle grants points. The exact value is 1/10th of the enemy's points, rounded up (1-10 is 1 point, 11-20 is 2 points, ect). the prize will be split among any person who participates in defeating that Pokemon.
1: The difference between League battles and regular battles is that, unlike regular battles where anyone can jump in with anything, Leauge battles are strictly 1-on-1 affairs. You also cannot use Shadow Pokemon in League Battles (there will be more on Shadow Pokemon in the next section). These rules are used primarily when fighting Gym Leaders.
2: Gym Leaders award badges-and other prizes-upon defeat, but are exceptionally hard. The more badges you have, the tougher the team they pull out to stop you-henceforth, gyms can be challenged in any order.
3: Gym Badges award the trainer with the capacity to control higher-level Pokemon, while also being able to level up Pokemon to a further level. There are also other prizes: Pokemon, rare items, turning a Pokemon into a Shiny, and possibly more. A list of Gym Badges is below, in spoilers.
4: These rules also applies to other League-sanctioned events: Tournaments and fights against the Elite 4 for the title of Champion also follow these rules.
5: The forms for this are the same as the forms for regular battling, of course.