Thread: VS Seeker
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Old 03-24-2013, 01:56 AM
Latio-Nytro's Avatar
Latio-Nytro Offline
 
Join Date: Sep 2010
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Posts: 4,467
Default Re: VS Seeker

OK, need one of each.

Single Battle, 2-vs-2
DQ: 3 days
Damage Cap: ERROR! NO CAP FOUND!
Restrictions: No OHKO moves (Destiny Bond and Perish Song included), no direct healing (Including Leech Seed; Energy recovery (IE Chills) is still legal), only ONE Water Type (If you want one.)
Arena: The Atlantis Arena: A MASSIVE floating arena, capable of comfortably fitting six Wailord in its confines (should there ever be a triple battle involving three Wailord on each side). It's mostly water with floating platforms for the other Pokemon. Water Types have an edge here due to all the water: STAB from Water-Type Attacks is 2.0 rather than 1.5, and the energy cost from Water-Type moves by Water Type Pokemon is down by 1.
Ref Style: OPEN.

...

Single Battle, 2-vs-2
DQ: 3 Days
Damage Cap: ERROR! NO CAP FOUND!
Restrictions: No OHKO moves (Destiny Bond and Perish Song included), no direct healing (Including Leech Seed; Energy recovery (IE Chills) is still legal), only ONE Ghost Type (If you want one).
Arena: Spectral Palace: A grand, otherworldly palace, pretty much impossible by any human standards of physics for the most part: Fortunately, combatants are in a room where, at least, almost all rules of human physics are followed. Due to the massive amounts of spectral energy emitting from everywhere, Ghost types have an edge: The STAB they get from Ghost-Type attacks is 2.0 instead of 1.5, and energy consumption from Ghost-Type moves is down 1% from the normal.
REF: OPEN.

Come at me, bro.
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