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Old 02-09-2013, 03:00 PM
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Velocity Offline
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Join Date: Aug 2008
Location: The Land of Night and Magic
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Default Re: Signature and Tutored Moves

*Cracks knuckles*

Quote:
Quote:
Originally Posted by Latio-Nytro View Post
Pandora (Female Froslass)
Moody
Sig Move: N/A
Tutor Move: N/A
Adopted from the Adoption Center.
Evolved at the Evolution Dojo
Changed Ability from Snow Cloak to Moody at the Pokemon Development Facility.

NEW SIGGY: Flash Freeze
Spoiler:
Description: How does one weaponize freezing breath in a battle? Froslass, by nature, can freeze pray with -58 degree Fahrenheit breath.

However, before she DID battle with anyone, she figured out that she REALLY hated such moves that got to her before she could move herself. Priority Moves, they were called, like Aqua Jet, Quick Attack, Vaccum Wave...She was irritated by such annoyances. Especially Shadow Sneak, a Ghost-Type Move that quite frankly hurt a lot. How did she overcome them? Simple. By being faster, immobilizing them, and proceeding to obliterate it. She honed her icy breath, channeling it forward to freeze targets at speeds to prevent Priority moves being a factor. It took a few weeks, but success was inevitable when she got a Pokemon starting to use Quick Attack (with little visible warning beforehand) Frozen before it moved. Success.

This move is simple to describe: Pandora unleashes frosty breath from her mouth (*Le gasp!*) at speeds that outstrip such annoyances as Quick Attack. Whatever her target is, it will be frozen, immobile, a sitting duck: Perfect for rapid hits with any kind of attack. She loves this move...Though it makes her think of food, considering this IS the way all Froslass find and immobilize prey.

Type: Ice
Base Power: What is this nonsense? Flash Freeze is of no power.
Accuracy: 90%
Classification: Status.
Energy Mod: 7%
Priority: 2
Effect: Target is Frozen. Really. That's it. Ice Types and any Pokemon with Magma Armor are immune to this attack.
Usage Gap: She can't use this for two rounds after the Pokemon targeted Thaws out-or just two rounds if she misses. For anything resembling a justification, Froslass kind of control the cold they release-if it's unsatisfactorily done (misses), Pandora may recharge quicker, but she'll want to keep the Pokemon Frozen if it hits.


Pandora, you must have a SIGNATURE MOVE! This shall be it.
...Yhea, I just re-posted this because everyone seemed to forget. Approves, please?
Good to go. [2/2]

Quote:
Originally Posted by Typhlosion Explosion View Post

Volcano [Cyndaquil] (M)
Ability: Blaze
Obtained: Starter

Signature Move: Solar Punch
Spoiler:

Cyndaquil love basking in the sun, for hours even. This one learned how to make use of it. When the conditions are normal, or it is sunny, Volcano can absorb the sun and concentrate it to maximum levels, releasing the energy with his fists. This speedy punch is close-range, meaning Volcano is left vulnerable if it misses. If the attack misses, Volcano's defenses are lowered two stages for one turn. May cause flinching.

Type: Grass
Base Power: 75
Accuracy: 90%
Classification: Physical
Energy Modifier: 5
Impact: Adjacent opponent(s).
Priority: None [0]
Effects: Defenses are lowered two stages if the attack misses for one turn. Add 25 base power in Sunny weather. Cannot be used during Rain, Hail, or Sandstorm weather.
1-90: No Flinch
91-100: Flinch
Usage Gap: None. The move cannot be used in Rain.



Gobi [Krookodile] (F)
Ability: Moxie
Obtained: UPD

Signature Move: Sky Claw
Spoiler:

The desert is known for it's sandstorms and sand streams. But what's the cause for such raging sand? Fierce winds. Gobi remembers the hardships of stinging sands. She slowly mastered the winds with her claws, able to take down any opponent with them. Gobi, now a Krookodile, knows how to use the wind, and she's not afraid to.

Type: Flying
Base Power: 75
Accuracy: 95%
Classification: Physical
Energy Modifier: 15
Impact: Adjacent opponent(s).
Priority: None [0]
Effects: Gobi slashes her opponents with claws of flying energy. The force may scare the target into flinching. Add 20 base power if in a Sandstorm.
1-80: No Flinch
81-100: Flinch
Usage Gap: Every other round.
Looks pretty good to me. [1/2] for each.

Quote:
Originally Posted by Neku Sakuraba View Post
[Kazoku] Houndoom (M)
Ability: Flash Fire
Signature Move: Dawn Cry - Ancient Flames
Spoiler:
It is said that when dawn arrives, a Houndour will howl a special cry to claim it's territory. Even Kazoku knows this. However, he's taken the cry a step further. Ancient tribes of Houndour and Houndoom have mastered the cry to create a special barrier made of flames around them and to boost efficiency of their attacks. Touching the fire shield is a bad idea to enemies, giving them scorching pain that can seem like it lasts for an eternity. With such a good technique, leaves consequences, however. Kazoku's fire power drops immensely, not being a good idea to use them for a few turns.

Kazoku performs this by unleashing a burst of fire and a burst of darkness into the air, to give the arena a dawn-like effect. Now, here comes the hard part, as depicted from stone slabs showing drawing: Kazoku must repeatedly draw the fire symbol and dark symbol all around him, to show he is willing to accept the power and it' consequences. Once drawn, he must use a move of the type fire on the fire symbols and a move of the type dark on the dark symbols. Once completed, an Inferno-like effect will cover Kazoku. Once subsiding, a shield will be left around him, made of fire and darkness.

Type: Fire/Dark
Base Power: --
Accuracy: 100%
Classification: Status
Energy Modifier: 20
Impact: Single, Self
Priority: 1
Effects: For two rounds, Kazoku's Fire type moves damage is boosted by 40%. Damage caused by his Dark type moves are boosted by 20%. For two more rounds, Kazoku's Fire type moves are now halfed and Dark type moves are reduced by a third. While Fire and Dark type move damage is boosted, a shield is covered around him for one round. If any physical contact is made while the shield is up, there is a 40% chance the attacker will be burned. Once the time has passed, damage caused by Fire-type moves are halved (50%). Damage caused by Dark-type moves are decreased by 20%
Usage Gap: Once per battle


Reposting this because everyone has forgotten about this poor hellhound.
Cool. [1/2]

Quote:
Originally Posted by Neku Sakuraba View Post


[Sabaku Doragon] Trapinch (M)
Ability: Hyper Cutter
Obtained: [Fedora's Birthday]
Signature Move: Desert Pit
Spoiler:
Trapinch naturally dig pits in the desert to trap it's prey at the bottom. This had helped in the wild until Lord Fedora took him, gave him to Jenn who which gave it to me until he had trouble with battles. He seemed to not be able to attack his enemies like he could inside pits. So, he developed a plan.

Sabaku Doragon (S.D.) digs a pit as he would in the wild. However, this one can be gotten out of. SD just loves to watch his opponents crawl out in pain. Back to the move. He then proceeds to cover up the pit to hid it. Taunting the opponent so he/she/it could come towards him, the cover breaks, trapping the foe. Now, for a while, SD can attack without missing.

Type: Ground
BP: ---
Accuracy: 100%
Classification: Special
Energy Mod: 15
Impact: Single Target
Priority: 2
Effects: SD creates a hole to trap the opponent in. Once the foe falls into the hole, he/she/it is trapped for four actions. No moves can be used except for the following:

-Moonlight
-Sunny Day
-Rain Dance
-Hail
-Recover
-Morning Sun
-Chill

In short, any move that boosts stats only. As well as ones that can lower stats. All moves that SD uses on the opponent successfully hit unless they have no effect on the Pokemon. This move cannot be used on other Ground type Pokemon, seeing as they could dig a tunnel out of there. This does not work on Flying type Pokemon either unless they are somehow grounded.
Usage Gap: Once per battle


=3
I'm a little sketchy on this one. First, why shouldn't any Pokemon knowing Dig be able to dig out of a hole? And the moves you listed are not stat boosting moves, but recovery and weather moves. If you want the only moves usable to be status moves, just say so. Pending.

If anyone else has moves waiting on an approval, please send me a VM and I'll get you taken care of!
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