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Old 01-31-2013, 02:23 AM
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Neku Sakuraba Offline
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Join Date: Aug 2011
Location: Fruity Rumpus Rainbow Factory. >:I
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Default Re: Signature and Tutored Moves

[Kazoku] Houndoom (M)
Ability: Flash Fire
Signature Move: Dawn Cry - Ancient Flames
It is said that when dawn arrives, a Houndour will howl a special cry to claim it's territory. Even Kazoku knows this. However, he's taken the cry a step further. Ancient tribes of Houndour and Houndoom have mastered the cry to create a special barrier made of flames around them and to boost efficiency of their attacks. Touching the fire shield is a bad idea to enemies, giving them scorching pain that can seem like it lasts for an eternity. With such a good technique, leaves consequences, however. Kazoku's fire power drops immensely, not being a good idea to use them for a few turns.

Kazoku performs this by unleashing a burst of fire and a burst of darkness into the air, to give the arena a dawn-like effect. Now, here comes the hard part, as depicted from stone slabs showing drawing: Kazoku must repeatedly draw the fire symbol and dark symbol all around him, to show he is willing to accept the power and it' consequences. Once drawn, he must use a move of the type fire on the fire symbols and a move of the type dark on the dark symbols. Once completed, an Inferno-like effect will cover Kazoku. Once subsiding, a shield will be left around him, made of fire and darkness.

Type: Fire/Dark
Base Power: --
Accuracy: 100%
Classification: Status
Energy Modifier: 20
Impact: Single, Self
Priority: 1
Effects: For two rounds, Kazoku's Fire type moves damage is boosted by 40%. Damage caused by his Dark type moves are boosted by 20%. For two more rounds, Kazoku's Fire type moves are now halfed and Dark type moves are reduced by a third. While Fire and Dark type move damage is boosted, a shield is covered around him for one round. If any physical contact is made while the shield is up, there is a 40% chance the attacker will be burned. Once the time has passed, damage caused by Fire-type moves are halved (50%). Damage caused by Dark-type moves are decreased by 20%
Usage Gap: Once per battle

Reposting this because everyone has forgotten about this poor hellhound.

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Last edited by Neku Sakuraba; 01-31-2013 at 03:02 AM.