eishiba

[Berenstein] Ursaring (M)
Ability: Quick Feet
HP: 52%
Energy: 29%
Condition: Feeling tired; +3 Attack, +1 Speed; PSN, BRN
Facade ~ Facade
Foxamivalth

Drapion (M)
Ability: Sniper
HP: 20%
Energy: 66%
Condition: Stinging quite a bit…
Dig + Protect
Round Start
Drapion was hurting...BAD. He knew he had to avoid the damage Berenstein was going to throw at him, and was relieved as his trainer ordered a combo that would negate some, if not all, of that damage. Closing his eyes, he allowed a green-ish sphere to form around his body. His feet began to scrape at the dirt and he began to dig a hole, keeping the sphere around him as he did so.
[Drapion: -8 NRG. Protect]
Berenstein snarled and ran at the slowly disappearing Drapion. With as much strength as he could muster, he slammed his paw down onto the sphere. It shuddered, but didn’t give way, and the bear was left fuming with a rather sore paw.
[Berenstein: Facade FAILED, -6 NRG]
Berenstein saw the glow of the sphere begin to fade and smirked, bringing both of his paws down this time. Drapion jumped all the way into the hole he had been digging, successfully avoiding the deadly blow. He snickered as he heard the Ursaring roar in rage.
[Berenstein: Facade FAILED, -6 NRG]
Taking his chance, Drapion jumped from his hold and slammed one of his pinsers into Berenstein. The bear was sent stumbling as the blow landed, growling darkly. Things weren’t just going his way this round...
[Drapion: -11 NRG | Berenstein: -8 HP]
Critical hit rolled a 7930, where rolling 625 or less resulted in a critical hit. Accuracy rolled a 53 where rolling more than 100 resulted in this action missing the target.
Before Berenstein could recover from the blow, he felt the lingering burn and poison run through is veins. He had to get rid of it fast if he was going to get out of this without fainting...
[Berenstein: -7 HP]
Round End
eishiba

[Berenstein] Ursaring (M)
Ability: Quick Feet
HP: 37%
Energy: 17%
Condition: Grrrr....; +3 Attack, +1 Speed; PSN, BRN
Foxamivalth

Drapion (M)
Ability: Sniper
HP: 20%
Energy: 47%
Condition: That was a relief…
Ref Notes:
- In my opinion, Facade would have missed both times because of Protect AND Dig. Dig can be used to avoid attacks, so I treated it as such.
Fox, your moves please.