Re: King of the Hill
Dude the counter ability I am using is literally called counter[it is from the FFTA it can be learned by theives and white monks as well as Mog knights], and it automatically activates if you hit me/damage me within range of my melee attack it activates.
So you get knocked off of the hill because you do activate my counter ability. My Auto-Regen heals me and My auto-Revive heals my mysterious KO. I enter creative mode and break the Obsidian wit muh hand.
Since I am the only one standing on the hill... My hill.
Quick skill tree I am using:
Thief: no requirements, unrelated to the rest, I pulled Maintenance
Warrior: No requirements, I am not really using much from here... most of these aren't all that great
White Monk: No requirements, I am using Counter
Templar: requirements: Warrior Action Ability +2 Not playing with this right now
Dragoon: Requirements: Warrior Action Ability +2 Using pretty much all these abilities
Gladiator: Requirements: Warrior Action Ability +2 Not playing with these yet
Defender: Requirements: White Monk Action Ability +2 I am using these atm
Bishop: Requirements: White Monk Action Ability +2 You may hope I don't have to use these
If it helps: (this is muh current stuff)
Equipment: (5 slots)
Bangaa Spike (my spear)
Ganya Helm (really cool helmet)
Mirror Mail (magic deflection)
Fairy Shoes (teleportation)
Bone Armlets (absorb dark)
Abilities (2 A ability slots, one React slot, one support slot, one combo slot)
Dragon Tech (Dragoon)
Counter (White Monk or Thief)
Dragon Combo (Dragoon)
"I was talking with a friend, and we ended up with Zeus being Mr. Clean and going around banishing dust with a single wipe"
-Eternal MoonlightVPP stats Elder Scroll Club