Originally Posted by Altrius
Well i'll be damned. Good to see you again Neo.
Erugh, everything you've said is right and I cant really make any points where I disagree. Particularly in the free-time regard as it -is- an excuse. You're right as well on the RP bombing part as a fair few of my RP's have crashed and burned, not gone to plan or simply lost interest. Perhaps it was because I lost interest myself, or perhaps its because people weren't interested in the way i presented said RP's. I'll never know. Maybe im not meant to know either.
But I -do- want to create an RP i have real passion for. Maybe I have to take a week away and think, plan, create, daydream and real focus on what I want it to do. Its a daunting prospect making something on such a large scale as the RP's you've made, but what you've said about grasping that idea is right and wanting to do it is even more important.
Yep, I've been there. You're not the only one to have an RP totally bomb, and then feel bummed out about it to the point where RPing just doesn't feel as fun as it used to. I've had plenty of RPs that gave me something good to look back on and remember, and there were others where they crashed and burned and I couldn't help but ask what the heck was I thinking. And then I wasted time playing some video game to get my mind off of the whole thing. It happens. Welcome to the world of RP writing, we've all felt it.
Taking a week away to think, plan, create, and daydream on that next RP is a good idea. It lets you gather your thoughts, organize them in your head, possibly come up with more things you could implement as you think it over more, and generally get a clearer picture of what you're shooting for. Again, let the idea incubate. Most ideas are started with a hunch, which given time, will connect to other sources of inspiration. And if you need to, write things down if you think you might forget it later. And generally decide which ideas you think could be tied to a great storyline, and which ones you feel could be scrapped.
Yeah, I've made some really large scale RPs in the past. It works sometimes, but not all the times. There are plenty of cases where it just got too darn complex for its own good, or ended up being a "TL:DR" to everyone who looked at it. And you'll run into this too sometimes. Just because an RP is gushing to the brim with info and background doesn't make it good. It may have depth, but that only means there's either a lot of a good thing or a lot of a bad thing.
But yeah, take that time out to think things over. Daydream a little while you have music playing. See what comes to you and give it a story and new meaning. I can't tell you how many times it may have seemed like I was in an ordinary setting, such as waiting on line, driving down the highway, or waiting at a restaurant, but my imagination was running wild.
Originally Posted by Saraibre Ryu
You should have joined my rp anyway, you terrible person you.
Okay troll face aside here, I like to know why people don't or may not want to join my role plays. Journeymon is honestly an experiment I'm trying. I'm always thinking of new ideas for it as I do want it to fly. What you just told me gave me an idea for it, so I will PM you about it later tonight. Anyway, the points system was put in to try and make it more engaging and to help new role players learn how to add to, follow and participate in a story as best they can. Also to give it a more game like feel to it and try to have rpers on their toes, anticipation up ad such. The rest of it is mostly winging it. I'm completely open to negotiations for Journeymon, so if you PM me with what you had in mind, I think we can work something out.
I agree with everything Neo said. Nexen has been my longest running rp, it's been going on for over a year now. It's my original story and I love it to death. Replies in it are very slow, but thanks to the dedicated few, it's still alive and I can't thank them enough for it.
I took a look at Journeymon, but I'll be honest, I'm just tired of the rookie Pokemon trainer role. I think the points system is a creative risk, but I have a feeling that may either help the RP take on an interesting approach of requiring a player to develop their team over time and make choices carefully, or it may be a little too distracting and more of a hassle to deal with. Also, I have some mixed feelings about the towers idea. The origin of their creation is kind of cliché, and just seems like the one objective the RPers need to target is the only mission of the entire RP. To me, it just seems like too much of the plot weighs on the towers themselves and the frenzied Pokemon near them. I think it would be best if there were multiple issues that linked together, and make it seem more like a puzzle that needed to be figured out piece by piece, open to the interpretation of the RPers themselves. Instead, it seems like given the situation, the RP may just be about a long team-building grind before they can really set out to attack the main problem. That kind of thing may grow stale among your participants before getting to the real core of the plot.
Again, it has potential, but personally, I'm just not really drawn to it. I'd rather focus on developing an intriguing storyline than grind to earn points and invest them.