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Old 08-31-2012, 02:49 AM
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Default Re: Dungeons & Dragonites: Darkest Path [SU/DS]

Should be finished, finally. Let me know if anything needs editing :3

Name: Jaye although any variation of my username is fine too

Character: Lumi, although she usually introduces herself as Frost instead.

Age: 20

Gender: Female

Species: Human

Class: Rogue (However, unlike the typical Rogue, Frost is unable to wield an array of weapons. Almost in exchange, she can use the small shield FrozenWasteland).

Appearance: Giving Frost a good glancing reveals abnormal features. Her short, slate hair is parted to the right, obscuring a blind eye. This one, unlike its cerulean counterpart, is an eerie light silver. During the rare times it is seen, one would note it appears unnatural, and even soulless.

Without her gloves, an observer would have no issues distinguishing all the scars along her arms. They are no noticeable patterns, each cut varying in length and width from the other. However, it would appear her left side has taken a bit more damage than the right. For a person that spends so much time outdoors, Lumi is rather pale. This doesn’t mean her skin is a sickly, pasty white, but has it not tanned in the slightest.

This outfit is similar to the one Frost sports. The key differences are mostly colour based, unsurprisingly, the young woman prefers cool shades and this is apparent in her clothes. The maroon scarf and half cloak are faded cobalt, matching closely with her navy top. In the place of the brown-ish material resting above the knee is Frost’s leg armour, dubbed Windchill. These are adorned with a simple winter-theme décor and, if removed, simply reveal more of the black pants. Boots, on the other hand, are a steel-blue, and appear well worn.

One of the more major changes would be the arms. In Frost’s case, she wears charcoal fingerless gloves that barely reach beyond her elbows. These too show signs of use; a few random tears are present in the fabric. Two rounded shoulder pads complete the ensemble, very well matching Winchill.

Personality: As her nickname might suggest, Frost acts cold. This doesn’t signify she is purposefully mean, although she comes off as harsh and even uncaring. Usually, she doesn’t speak until spoken to, and even then her responses are minimalistic and tend to be emotionless. This rings true of her facial features as well, making it very difficult to indentify how Lumi feels about unfolding situations and the people involved. Those that have had frequent dealings with her have either come to assume that she is a complete stoic or learned to decipher certain actions and tendencies.

Unsurprisingly, the young woman is very much a loner. She doesn’t enjoy groups, especially when made the centre of attention. In these situations, Frost would prefer flight over fight, as the latter only tends to draw even more gazes.

A genre savvy individual could draw the conclusion that her social aversion and stoic tendencies act as a mask, shielding a more venerable side of her character. This, in fact, would be a half-truth. There is more emotionally to Lumi then she lets on, and is hiding painful secrets. If the barrier is ever breached, she will try to withdraw in order to regain composure and prevent further penetration. Digging too deep will result in a violent lashing out, be warned.

The other side of the coin, however, is she was never a social person and tended to be calm and emotionally reserved. A bit warmer and friendlier, yes, but her current state, overall, could be described as her natural character driven to an extreme.

History: When questioned about her past, Frost will give the asker a blank stare and will walk away, completely disengaging from the would-be conversation. However, a smart eye would be able to deduce a few things about Lumi’s history if they hung around her, even if for a short while. She speaks with a slight accent (Scandinavian), and coupled with her name (it’s Finnish), indicates the girl is indeed from the northern regions of Aloria. Likewise, being quite scarred points in the direction of struggle and conflict. Frost’s reaction is something to note as well, she is clearly not willing to share her story. Now the reason for that can be plenty, but distrust and unhealed scars can sometimes, accurately, come into the picture…

Having vanished not long after her birth, Lumi was raised primarily by her three older brothers. She never learned the reason for their disappearance, although the youngest among them did give her unsettling looks when the topic was brought up. Luckily, her care fell in the hands of the middle brother, from whom the girl learned to read and basic swordplay. Unluckily, around her ninth birthday, he was found murdered, but the party responsible was unidentifiable.

Lumi was (and still is) devastated, but this would be the first of more unfortunate events to come. A betrayal put her in the hands of outlaws, to whom her literacy was quite a pretty bonus. Escapes were in vain, pain was endured and the captivity continued. Finally, one attempt went right, only to end up in a tight pursuit.

“That girl knows too much, we can’t let her get away now…”

While they never did catch up, their worries were eased when she gunned for the mountains. A scrawny girl, unprepared as she was, had little hopes of surviving. Death would be coming for her soon enough…

The outlaws would have been right, if not for a lone Glaceon. Kaze saved Lumi from the brink of starvation and the two strangers stuck together. The ice-type, having lost her love in a fight, felt she was doing right by him in taking care of the girl. Lumi had little choice, too weak and defenceless to survive on her own.

It was during her stay in the mountains that the teenager discovered a hidden ruin. Inside was a thin, simple tablet, a first glance did much to hide the power locked within the etchings. Articuno’s followers had sealed blessed items, fearing a great evil would one day purge the land. The armour and scythe Lumi dubbed “BlackIce” were the result. Despite being skeptical about the “great evil”, she knew the weapon would be helpful.

A few training accidents did occur before the girl could properly wield BlackIce, but the pay off was worth it. Now, wild Pokémon had a much harder time getting the best of her and despite being lost in the mountains, things seemed to be going well.

That is, until they were surrounded by a group of angry Ursaring not much later. An accident cost Lumi her best friend, the sight of Kaze being ripped apart to forever haunt her dreams. Destroying them all did little to help the situation, Frost was broken.

Almost mockingly, it didn’t take her much longer to find a road leading out of the mountains. When the darkness attacked, she almost let them have her, but her will would not let them win. After a long struggle, Frost won, but paid the price for her delayed action with her right eye. With a sigh, her travels continued, more fights were had, none as marking…

Stats:
Strength : 13
Dexterity: 11
Constitution: 14
Intelligence: 13
Wisdom: 16
Charisma: 9

Languages:
Common
Scandinavian (a blend of Norwegian, Swedish and Finnish) (or whatever dialect you'd prefer them to speak in the northern regions of the land)
Has a very (very) narrow understanding of Pokémon, having spent so much time with Kaze. She has no ability to speak it whatsoever.

Feats:
Endurance
Inquisitor
Investigator
Rapid Metabolism
Weapon Focus- Scythe

Inventory:
Weapons/Armour:

BlackIce:* Frost’s main weapon, this scythe is infused with the power of ice. It emits a strong chill, which ensures others who try to wield it will freeze their hands. Likewise, if it doesn’t land a kill shot, BlackIce can also render its victims frozen in the strike area.
*Disregard the axe-like weapon and the chain linking to it

FrozenWasteland: A winter themed shield. It is cold to the touch and resists both magic based attacks and blows from most weapons.

Frostbite: Despite not being one of her "ice" themed weapons, out of shear habit, Frostbite earned a wintery name anyway. It operates typically.

WindChill: Apart from the nature of its existence and ice motif, this armour functions generically.

SnowBound: Apart from the nature of its existence and ice motif, this armour functions generically.

General:

Satchel: Slung over her right shoulder, this leather bag is more spacious then it might appear.

Steel bottle: Contains enough water to comfortably last a single person one day.

Provisions: Some dried food, enough to last a few meals worth on an average day.

First Aid kit: A rather simple kit, useful for minor wounds.

Coin Case: A simple pouch used to store money.

Money: 1 gold, 40 silver

Companion:N/A

Other: (anything else you think is worth mentioning that wasn't in any other part of the SU)
__________________

{Activity will likely be off} {Paired with Sam }

Last edited by Eternal Moonlight; 09-10-2012 at 05:59 AM. Reason: FROSTBITE!
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