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Old 06-24-2012, 04:38 PM
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3m0d0ll Offline
 
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Default [WAR XI] narphoenix of Revolution Uprising vs. White Knite of Team Obscurity.

Qualifying
Quote:
Battle: Single, 1 Pokemon each.
DQ: 24-hours.
Damage Caps: None.
Restrictions: No OHKOs (including Perish Song and Destiny Bond); three Chills.
Arena: Indigo Plateau: Ice.
A 50' by 50' square room with sheer white walls and a floor made of solid ice. The room is kept at precisely 32-degrees Farenheit to keep the ice intact, so you may want to wear a coat! Overhead, ice-sickles hang down, sometimes falling and causing harm to the battling Pokemon. Be careful - the icy floor is very slippery, and Pokemon will sometimes trip and miss a turn as a result. Ice-type moves are occasionally more powerful here.
Roll 1-100 for every Ice move used. If the roll is less than 30, the move's damage will be multiplied by 1.25. Roll 1-100 twice every turn. If the first roll is 1-20, an ice-sickle will fall and deal 5% damage to a Pokemon. If the second roll is 1-20, the Pokemon will trip and miss a turn. Note that the field effects do not stack; if you roll 1-0 on the first roll, the second roll is canceled. The type-boosting roll is not included here.
Ref Style: Open.
White Knight will send his Pokemon.
narphoenix will send his Pokemon and moves.
White Knight will post his moves.
Someone will Ref.
etc.
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Last edited by 3m0d0ll; 06-26-2012 at 09:43 PM.