Thread: [Pokemon] [IA] A Werewolf in Lilycove
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Old 06-20-2012, 02:05 AM
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Join Date: Dec 2007
Location: Never-Turn-Back, pestering Zero
Posts: 2,673
Default Re: [IA] A Werewolf in Lilycove

Because I can.

> Try to make sure your are ON an island. Maybe you are on a peninsula near an ocean.
> Remain cautious at all times.

You're pretty sure that you are on an island; you recall that you walked around the beach earlier, and you ended up where you started. It was pretty, but there was nothing as far as you could see.

You take several large and threatening objects and place them in your Hammerspace Inventory, but in a burst of inspiration, you turn back to the kitchen and continue going through it. Though you no longer know what year it is, you find plentiful supplies; most of it has gone bad, but a few were canned and bottled, and these you take. You are pretty sure that your claws will work as good can openers, and you decide to check this on one of the smallest cans you can find; it is filled with cold corn, and opens without a fuss to your Mightyena claws. The corn is a bit metallic, but otherwise fine.

Feeling much better now that you have food in your stomach, you empty out the kitchen and go on your way.
Inventory:
-- Collar of Badassery (Equipped)
-- One-Winged Overcoat (Equipped)
-- Probably-Important Letter (shredded)
-- Hammerspace Pocket

Hammerspace:
-- Canned foods (Four days' worth, more if you ration)
-- Bottled water (several cases)
-- Large canteens (several; in case the water pot doesn't play well with hammerspace)
-- Knives (several)
> Hey, since you are back in that building, you might want to find old documents about what was done here. See if you can find notes about your specific project.
> Do other things. Be prepared. Etc.

After briefly dropping in on the water, which remains unmolested, you decide to dive deeper into the building. You are pretty sure that the way you're going right now is the way that leads to the area you woke up in, so maybe there's something like that letter... except not shredded in a fit of mildly paranormal stupidity. Yeah, that would be good.

Eventually you find a room full of filing cabinets, and a large computer in the center of the room. You try the computer, but you don't really understad what most of the words mean; you have an idea, but... eventually you decide to just look through the files instead, you don't want to set off any alarms. If there was someone here after all, you would be royally screwed, and not at all badass. So by matching up the symbols on your collar (PROJ 1029) to the ones listed on the filing cabinets, you can eventually identify the cabinet that must list yours. There are about twenty folders in here, all of them relatively fat; they have more of the mysterious language you can sorta-kinda understand. You decide to spend more time dwelling on them later. In the meantime, you skim through and find one with a profile picture that looks like yours, so you pick up the cabinet and toss it into Hammerspace.
> When the rain stops, check your water supply and look for rations/edible fruit around the island. Also, see if you can get some other useful stuff for the next part.
The rain has stopped. You have collected all of the rainwater you can, considering. It fills up two of the large canteens. Still, you leave the bucket out; maybe it will drizzle later. In the meantime, you go exploring. The island is fairly small, but you find a few berries growing in clumps. Maybe a day's worth, which is pretty good, because berries.

You vaguely remember the presence of something odd on the beach; it floated on the water, and looked like it would move away if it wasn't tied to a wooden structure nearby. Well, if someone wanted that boat, tough luck.

Scampering around the island, doing a final sweep, you pick up your stuff and set off.
Inventory:
-- Collar of Badassery (Equipped)
-- One-Winged Overcoat (Equipped)
-- Probably-Important Letter (shredded)
-- Hammerspace Pocket

Hammerspace:
-- Canned foods (Four days' worth, more if you ration)
-- Bottled water (several cases)
-- Large canteens (several; in case the water pot doesn't play well with hammerspace)
-- Knives (several)
-- Garbage can (plastic)
-- Berries (Oran and Pecha mostly; one day's worth)
-- Filing cabinet (PROJ 1029)
There's an odd wooden object lying in the boat, and after some experimenting you find that you can swish it back and forth through the water to get where you want to go. But, uh, where do you want to go -- left or right?
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