05-10-2012, 09:42 PM
Join Date: Aug 2008
Location: The Land of Night and Magic
Re: Signature and Tutored Moves
Originally Posted by narphoenix
[Athena] Spinirak (F)
Spinarak and Ariados are capable of using Electroweb. Athena experimented with the electric silk and figured out how to amplify the current through the web until it became much stronger than it was before. Of course, not being an electric type, Athena can't make the electricity hurt, but it can definitely cause difficulty for the opponent who wants to move, only to be spasming or to be falling flat on their faces.
Single Target is PRZ. Full paralysis chance modified from 25% to 33%.
Can't see anything wrong with this, but what does the paralysis chance increase to as the paralysis progresses through its three other stages? Pending
Originally Posted by sammy0295
Ability: Poison Point
Signature Move: RampRage
Description: Nitro is quick to anger in battle and slow to cool off. It takes very little to make him snap and when he does, it is not a good idea to stay in his way. When this happens he becomes more powerful and acquires a glowing red aura. He attacks his opponent, focusing only on doing as much damage as he can. He uses any means available; fist, tail, horn, ect. Unfortunately, such recklessness lowers his defenses, and causes recoil damage.
| 140 BP | 80% ACC | | Impact: Singular Target | Priority: 0 | 9% NRG
Effects: Nitro receives 1/4 recoil damage
Nitro receives +3 ATK, -3 DEF effective before damage is calculated. At the end of the first round this is used it is reduced to +2, -2. At then end of the next round; +1, -1; then the last round +0, -0.
25% chance to poison
Usage Gap: 6 Rounds
I assume you mean that the NRG modifier is 9%, as opposed to the total cost! Make that more specific and you're approv'd, mister. [1/2]
Ability: Rock Head
Heh, this one's pretty neat! Although I think the NRG cost should be boosted to at least 13%. Safeguard, which is the same except for the KO-related effects, has an Energy cost of 8%, after all. Pending.