
05-10-2012, 02:04 PM
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Join Date: Aug 2008
Location: Post-Apocalyptic Berlin
Posts: 3,526
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Re: Signature and Tutored Moves
Quote:
Originally Posted by 5TailedDemonLizard

[Nacht] Honchkrow ( Male)
Ability: Super Luck
Obtained: Adoption Center
Evolved: Evolution Dojo
Sig Move: Master's Call
Being a Honchkrow, Nacht has the ability to summon a few of his Murkrow cronies to do his dirty work. Letting out a sharp and loud cry, Nacht spreads his wings as if summoning his followers. Several are always nearby, and will hear his call. Anywhere from two to five Murkow will appear around him, ready to do his bidding. The Murkrow will snap and claw at the opponent for up to five actions, inflicting damage. Once their master is satisfied, they will flee and never return again.
Type: Dark
BP: N/A
Accuracy: 95%
Classification: Physical
Energy Modifier: 13%
Effect: *Roll 1-5 where 1,2 = 2 Murkrow. 3 = 3 Murkrow, ect.* *Roll 1-5, where 1 = one action, 2 = 2 actions, ect.* These Murkrow attack the foe for up to five actions, dealing 5% damage per Murkrow at the end of every action. If these Murkrow are the target of an attack, they disappear instantly.
Usage Gap: Once per battle
Target: Singular Foe
Priority: 2
Made that change, everything look okay?
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I think I'm still waiting for one more approval on this.
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