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Old 04-28-2012, 10:41 AM
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KantoBreeder Offline
 
Join Date: Nov 2009
Location: Down a mine shaft
Posts: 845
Default Re: Dino | Houndoom | Urban

Dino

[Cinder] Houndoom (F)

Ability: Flash Fire
HP: 48%
Energy: 57%
Condition: -1 Accuracy; Paralysed
Moves: Dark Pulse ~ Dark Pulse

Wild

Rotom (X)

Ability: Levitate
HP: 96%
Energy: 92%
Condition: Burned
Moves: Hex ~ Hex


Before Cinder is able to recover control of her body, Rotom begins to chant again, bringing similar displays of pain from the fiery hound. The black shroud pulses ominously around your opponent’s body the same as before, but something a little different happens this time: Cinder’s body begins to shake from the pain. As the malevolent song dies down, the Houndoom seems to realise that she is no longer prevented from moving.

For a moment she looks as though she’s about to collapse, but then she corrects herself and begins to draw in shadows from the corners of the alley, concentrating them into a large orb, which she seems to balance on the tip of her nose. Then she tosses it towards Rotom, who is helpless to avoid it in such a confined space. However, he doesn’t need to; while still celebrating the ability to use her limbs, Cinder had not aimed as well as she normally would have, and the pulse had gone wide, smashing the wall of a nearby building.

Rotom seemed to sigh with relief before starting to mumble to itself for the third time. Black energy enveloped the ball of plasma and lightning and Cinder screwed up her face in agony and howled, begging for it to stop. When it did, she was near her limit; another one of those would finish her for good – she had to make her next move count.

More shadows were drawn towards her, creating another large ball. She balanced it perfectly and carefully aimed, not wanting to miss again when she needed to hit so badly. She flicked her head and the ball was fired at Rotom, who still had nowhere to go. The ball smashed the ghost into a wall, cracking the concrete behind it. A cry of pain showed that it had been hurt significantly, but it still wasn’t as badly damaged as your pokémon. At least the paralysis now seemed to have disappeared, but it would still be dangerous to drag this battle out for too much longer.


Dino

[Cinder] Houndoom (F)

Ability: Flash Fire
HP: 16%
Energy: 43%
Condition: -1 Accuracy

Wild

Rotom (X)

Ability: Levitate
HP: 70%
Energy: 80%
Condition: Burned

Ranger Notes
Hex- (Rotom -4% Energy; Houndoom -16% HP)
Dark Pulse- (Rolled 7076/10000, 7500 or less to succeed; rolled 82/100, 75 or less to hit; Houndoom -7% Energy)
Hex- (Rotom -4% Energy; Houndoom -16% HP)
Dark Pulse- (Rolled 1345/10000, 9000 or less to succeed; rolled 6/100, 75 or less to hit; rolled 3/10, 2 or less to cause flinching; Houndoom -7% Energy; Rotom -22% HP)
Burn- (Rotom -4% HP)

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What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 13 Safari Points remaining.
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