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Old 04-22-2012, 05:35 PM
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KantoBreeder Offline
 
Join Date: Nov 2009
Location: Down a mine shaft
Posts: 845
Default Re: Dino | Houndoom | Urban

Dino

[Cinder] Houndoom (F)

Ability: Flash Fire
HP: 64%
Energy: 64%
Moves: Will-O-Wisp ~ Flamethrower
Condition: -1 Accuracy

Wild

Rotom (X)

Ability: Levitate
HP: 100%
Energy: 100%
Moves: Thunder Wave ~ Hex


As you run down the twisting maze of streets, an ethereal glow from one of the alleys catches your eye. When you take a closer look, you realise that it is a pokémon. The Rotom looks back at you, sparking angrily, and you realise that you’re going to have to battle it before it starts throwing random thunderbolts at you. Not that you mind – you’d probably try and capture it in any case.

You give Cinder her orders quickly and she steps forward into an aggressive pose. Purple flames begin to appear around her mouth and she forms small fireballs, which she releases into orbits around Rotom. The poltergeist is unable to dodge as they converge on it, somehow burning its incorporeal body. It chirps slightly but seems mainly unaffected... for now.

So the ghost goes about its ordinary strategy for dealing with predators which are bigger than it is. Electricity crackles around its body and moves out in a wave, washing over Cinder before she has time to react. The electricity is absorbed by the dog’s body and goes straight to the nerves. The signals they carry are made scrambled and end up in the wrong places. You can tell what’s happened by the sudden stiffness you see in your pokémon’s limbs: she’s been paralysed.

With this stiffness now in place, Rotom is able to move more quickly than Cinder, allowing it to get the first strikes. The phantasm begins to chant ominously and a black aura grows around it. A flicker of pain appears on Cinder’s face, and this quickly turns into a mask of agony. Even though she is unable to make a sound, you can see how much she is being hurt by whatever her opponent is doing.

However, the pain is not enough for her to overcome her paralysis, so she is unable to even take a single shot at her opponent. This seems to frustrate her, but there is nothing she can do about for the time being except bide her time.


Dino

[Cinder] Houndoom (F)

Ability: Flash Fire
HP: 48%
Energy: 57%
Condition: -1 Accuracy; Paralysed

Wild

Rotom (X)

Ability: Levitate
HP: 96%
Energy: 92%
Condition: Burned

Ranger Notes
Will-O-Wisp- (Rolled 5/100, 57 or less to hit; Houndoom -3% Energy; Rotom burned)
Thunder Wave- (Rotom -4% Energy; Houndoom paralysed)
Hex- (Doubled by status condition; Rotom -4% Energy; Houndoom -16% HP)
Flamethrower- (Rolled 8691/10000, 5000 or less to succeed; Houndoom -4% Energy)
Burn- (Rotom -4% HP)

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What will you do?

> Attack, Use Item, Throw Ball (1 Safari Point each)
> Flee (2 Safari Points)
> Exit Safari Zone (30 Safari Points)

You have 15 Safari Points remaining.
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