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Old 10-10-2011, 03:20 AM
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Location: Manchester, Connecticut
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Default Re: Signature and Tutored Moves

Originally Posted by Saraibre Ryu View Post
Ah okay. I'll just remove that second part out. ^^'

Ambra the Vespiquen [F]
Ability: Pressure
Signature Move: Hive Call
Vespiquen are of course queens of their hive, and Ambra was never one to leave hers without some form of bodyguard. In one of her combs where she keeps her Combee for using Defend Order, Heal Order, or Attack Order, she has another swarm used for something else. She calls onto these small Combee, purely for the defense of herself or others. These Combee either take a hit for their queen, or the queen’s right hand from any damage effects. If the queen herself is under status effects, the small swarm may act out on their own in order to avenge their beloved leader.
Type: Bug
Base Power: N/A
Accuracy: 100
Classification: Status
Energy Modifier: 10
Lasts the entire battle
If this move is used while not under a status effect, there is a 30% chance of the Hive Call swarm preventing the additional effects of attacks, or blocking the effects of moves such as Confuse Ray or Thunder Wave targeted at either Ambra or her adjacent partner Pokémon.

While Ambra is under a status effect, and after using this move of her own will once before coming under a status effect, she can’t use this move on her own. Instead, every round Ambra is under a status effect, there is a 10% chance of one of the following happening:
The Hive Call swarm swarms the Pokémon who inflicted the status, making the Pokémon not competing an action that round.
Usage Gap: Once per battle

The small Combee ATK was fine, you just need to define stats for the swarm as well as more specific stats for the attack.

Asura the Ninetales [F]
Ability: Flash Fire
Signature Move: Tails of Fate
Ninetales have many ominous legends about them. What doesn’t help is their ability to learn some peculiar ghost type moves. What may be the most famous is that they were the reincarnation of nine saints who came together and were reborn as this Pokémon, and that they curse anyone who messes with those tails or mistreats them. As such, Asur knows just how to have karma work for her with cursing. Leaving herself open for an attack, Asura taps into that cursive power and puts it into those many tails of hers. After charging, she uses those tails to cause a random effect on her opponent. Having ‘cursed’ her foe she knows that her power is gone for the moment, until the effects of said curse wear off.
Type: Ghost
Base Power: N/A
Accuracy: 90
Classification: Status
Energy Modifier: 8
Uses one action to charge power, and activates on the second action.
Only works if the opponent makes physical contact with Asura’s tails while this is being used.
Ref rolls from 1-9. The following effect happens for two rounds based on the roll:

1: Pokémon receives Curse status [10HP]
2: Pokémon receives Burn status
3: Pokémon receives Sleep status
4: Pokémon receives Paralysis status
5: Pokémon receives Confusion status
6: Pokémon receives Attract status [Gender does not matter]
7: Pokémon receives Encore status
8: Pokémon receives Taunt status
9: Pokémon receives Torment status

Usage Gap: Every 3 rounds after use.

Approved. [1/2]

Edited both.


To answer questions about this sig move since I need one more approval:
Mara is approved. [2/2]
Or yet in wise old Ravenclaw
If you've a ready mind
Where those of wit and learning

Will always find their kind.
ASBL | twins with Jenn <3