Originally Posted by Sylver
I'd like to give this a shot, seeing as Illusionary Truth appears to be a dead RP now.
Name: Aria "Sylver" Charmes
Status: Deviant Enginez
Appearance: Aria wears a dark green jacket, the sleeves removed long ago, over a skin-tight deep crimson muscle shirt. Loose blue jeans rest on her lower torso and a black leather belt hangs from her waist, not threaded through any of the belt loops on her jeans. White shoes cover her feet. Her brunette hair is medium length and curls slightly at the tips on her back. Finally, her eyes, a silvered hue from her contacts, seem to bore into the souls of others. Her C-cup breasts are sometimes bound with several layers of bandages when she decides to appear as a male, her defined musculature a helping factor.
Personality: Aria is one to do business herself, not very trustful of others unless she can believe them. She is antisocial and protective, but she still holds emotional scars from her past close to her heart. She has mastered the act of controlling her emotions, but still loses control if she is pushed too far. She thinks fast on her feet and can find a way out of almost any situation, as well as an answer to many a puzzle.
Background: Aria shrouds her past in as much mystery as she can, trying to keep the fact that her sister was killed by a WAE agent in a fight a secret from others who would use the situation to their advantage. She taught herself to be able to turn anything, even her body, into a deadly weapon, and carries two hidden daggers on each leg, another along her back and under a secret opening in her jacket.
Skills: [Any other skills to note]
Born Leader: Since birth, she seemed to give off an aura of confidence and control that brought many of her friends in her youth, and even ones who weren't, to listen to her.
Parkour Artist: Trained in the art of parkour, Aria can turn obstacles into boosted points, leaping over walls and even sliding under closing doors to get through.
Stamina: Her training has given her a remarkably high level of energy and endurance, and the control to match.
Death Machine: Her knowledge on the human anatomy and all its weak points, combined with her skill to turn anything deadly, makes her a danger to those on her "kill list".
Master of Facades: Her emotional stability allows her to fake emotions and mask others remarkably well.
Species: Illusion Phoenixen (Phoenix/Arctic Vixen mix)
Appearance: Inshur wears a black full-body latex suit from her neck down, her tail, hands and feet the only parts that stick out. Over the suit, she wears a long overcoat, dragging alond the ground lightly, and under that a suit of metal alloy armor, lightweight and strong. She carries an elongated sword along her back, the guard on the hilt broken off. Her feathers are a bright red-orange to red-gold gradient, and are prized as trophies, with so few of her kind around Nexen. Her sword's blade has a gold-colored edge, forged from a rare alloy found deep in Velvod's grounds, making is indestructible and immune to dulling. Her wings are normally nonexistent, but she can summon them into Nexen for a while to make it seem like she is using them to fly, although she doesn't need them to fly. She has a more human face with an arctic vixen nose and fangs near her canines. Long, straight hair flows to the middle of her back, and feathers often stick out around her vulpine ears. Her eyes are a red-gold gradient, and glow solid gold whenever she used one of her abilities. Her tail is covered with feathers at the base, but is nonetheless a fox tail. Finally, her hands and feet have sharp talons and claws, respectively, and her D-cup breasts are bound with several layers of cloth bandages like her creator.
Personality: Inshur is a very quiet individual, but not antisocial. She is used to living in peace, her home at a lake in Ahaelos. She is a relatively undisturbed person, giving her an aura of peace and calm, but she often has to drive WAE from her home, putting a slowly growing strain on her mind. Gentle and motherly, she cares for injured Sonas and Humans with a gentle hand, tending to their wounds and feeding them homemade meals. She is naturally curious, and often will study what she does not understand.
Information: Inshur appeared not long after Aria was born, and was mentally an emotionally stable, mature adult figure. When the conflict broke out, several WAE Sonas had attempted to convert her, but to no avail. Making her home deep in the Ahaelos forests, she made it hard for WAE to reach her in the first place, despite how well-known the region is. Lately, she has been investigating the strange anomalies that have been developing in her hidden underground cave.[Background, how the Sona was made, their position in Nexen duing the conflict, yes WAE people still have them, etc.]
Flight: Part-Phoenix, Inshur has a natural ability to fly. However, she does not need her wings to do so in Nexen.
Althaia: A healing spell Inshur uses to heal wounds and mend bones.
Alkmene: An offensive spell that sends highly concentrated moonlight shining down on her target.
Kalama: A fire spell that wells up in the shape of a phoenix before it dive-bombs an enemy with fearful accuracy.
Transitional Ether: Appears invisible in Reality to all but her creator.
Compendium: A natural passive ability that keeps track of what some Sona's special abilities are.
Synchronized Conscious: Inshur and Aria are connected to each other mentally and can tell when the other is in danger. As such, they can communicate telepathically and often stay together, even in battle.
Other: Inshur tends to grow crushes quickly around some Sonas and can become nervous and shy around them. She seems to be happy around Sonas who appreciate her company.