Thread: [Gen 5] B/W UU....Thing.
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Old 09-26-2011, 07:45 AM
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Join Date: Jun 2008
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Default Re: B/W UU....Thing.

Okay, first reply here. This team is pretty solid, but it has some notable problems:

-No Fighting resists, or immunities, excluding Nidoking who can't really take any hits.

-Seeing this as a balanced team, no real physical walls that can handle the big threats like Flygon and Mamoswine (well, nothing counters Mamo, but you see what I'm getting at here)

-No boosting sweepers, though this problem is rather nullified because of Nidoking's stallbreaking ability, and Gastrodon's Stockpile+Recover combo.

I've listed a few problems here- there's probably a few more but I can't see them. One solution to problem 1) and 2) is using Slowbro, who also happens to have great synergy with Registeel. He's one of my favourites in the tier, and he can really help with just about every physical threat, from Azumarill to Victini (basically, everything common except Mamoswine- I hate Mamoswine). I would put him over Gastrodon, as Gastrodon's role as a special tank overlaps with Registeel.

Slowbro
move 1: Scald
move 2: Psychic
move 3: Slack Off
move 4: Fire Blast / Toxic
Item: Leftovers
Nature: Bold
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA

Also, your Pokemon sets could be improved. I'll start off with Ambipom, changes in bold.

Ambipom (F) @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Taunt
- U-turn
- Return / Double Hit

It might be worth it to just use Life Orb, as Ambi won't be lasting too long anyways and could use some of that 1.3x boost. The lack of STAB is also worrying, since Ambipom's great 115 base Speed and 100 Attack could be used for a late-game clean or a revenge kill. Payback is good for getting those surprise Ghost hits, but all in all it is too situational for use, and Taunting those Ghost-type switch-ins nullifies their threat well anyways. Return or Double Hit is better for STAB output.

Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Waterfall
- Ice Punch
- Double-Edge / Return
- Aqua Jet

You mentioned about having trouble getting past Slowbro and Milotic, right? Return or Double-Edge does that job pretty well. Double-Edge in particular 2HKOs all variants of Milotic. Not much to say here.

Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Seismic Toss
- Thunder Wave
- Iron Head

Not much to say here, either, other than the potential Toxic over T-Wave to cripple Stall better.

Honchkrow (M) @ Life Orb
Trait: Insomnia
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- Superpower
- Night Slash
- Sucker Punch

First of all, Insomnia is just way better than Super Luck, as it allows Honchkrow to take those irritating Sleep Powders. I have no idea what Retaliate is doing there- it doesn't provide any coverage or do anything else. Sucker Punch should be the main option in the last slot, giving Honch a great Priority to pick off other foes.

Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Thunderbolt
- Ice Beam
- Flamethrower

Not much to say here, except Sludge Wave might be a better option to provide better coverage- all Steels are grounded, and it provides good neutral coverage.

Other than that, a pretty good team if I do say so myself. Good luck!
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