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Old 06-05-2011, 01:16 PM
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Default Judging Formulas, Move Type Compatibility, Crowd Meter & Judge Voltage

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Judging Formula
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  • Primary Round for RSE/DPP/BW Contest Modes

    Equation = ([(B+C+F)/2+A]*S) - (G+H)
    where:
    A = Primary attribute
    B and C = Secondary attributes
    G and H equal incompatible attributes
    S = 1.1 if the Pokémon holds a Scarf associated with the contest's primary attribute; 1.05 if the Pokémon holds a Scarf associated with one of the contest's secondary attributes; 1 otherwise.

  • Primary Round for RSE/DPP/BW Festivals

    Equation= {(A + B + C + D + E + F)/n}*S
    where:
    A = Cool attribute
    B = Beauty attribute
    C = Cute attribute
    D = Smart attribute
    E = Tough Attribute
    F = Feel/Luster
    n = number of attributes actually used. If an attribute is 0, then it isn't counted.
    S = 1.1 if the Pokémon holds a Scarf associated with the contest's primary attribute; 1.05 if the Pokémon holds a Scarf associated with one of the contest's secondary attributes; 1 otherwise.

  • Final Judging for RSE/DPP Contest Modes/Festivals

    Equation= ((Acting Score) * 2) + (Primary Score))

    Highest Score wins!

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Move Type Compatibility
-------------------

1. Cool Contest
Compatible: Tough, Beauty
Incompatible: Cute, Smart

2. Beauty Contest
Compatible: Cool, Cute
Incompatible: Smart, Tough

3. Cute Contest
Compatible: Beauty, Smart
Incompatible: Cool, Tough

4. Smart Contest
Compatible: Cute, Tough
Incompatible: Cool, Beauty

5. Tough Contest
Compatible: Smart, Cool
Incompatible: Beauty, Cute

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Crowd Meter & Judge Voltage
-------------------

RSE Contest Mode
If a Pokemon uses a move of the Contest type, the Crowd Meter is increased by 1, and the appeal is increased by +1. When the Crowd Meter reaches 5: "Crowd goes wild!", the appeal is increased by +5. Then, the Crowd Meter returns to 0 again.

If a Pokemon uses a move of a compatible attribute, the Crowd Meter is neither increased or decreased: "Crowd looks on". If a Pokemon uses a move of an incompatible attribute, the crowd's excitement is decreased by 1: "X's [attribute] didn't go over well here...". The Pokemon's appeal isn't decreased by 1 however.

DPP Contest Mode
Unlike RSE Contest Mode, the Pokemon's appeal will not increase even if he performs a move of the Contest type. Also, the Crowd Meter is referred to as the Voltage here. The Voltage will increase when a Pokemon uses a move of the Contest type, and decrease when a Pokemon uses a move of an incompatible attribute. It will neither increase nor decrease if a compatible move is used.

There are three judges to appeal to in the DPP Contest Mode. Besides the two side judges which will increase your appeal by +5 if you max out their Voltage (Voltage: 5), there is also the main/lead judge, which will increase your appeal by +8 if you max out his Voltage (Voltage: 5).

Since you can only earn hearts by maxing out Voltages, there is also another way that helps to increase your appeals each turn. Each turn, each Judge will hand out extra hearts based on the number of appeals that they have viewed. 1 Appeal = +3 Hearts. 2 Appeals = +2 Hearts. 3 Appeals = +1 Heart. All 4 Appeals = No Hearts.

B/W Contest Mode
Unlike RSE and DPP mode, there are no contest attribute rounds. Instead, types are attributed to the type chart below. Compatibilities still apply as they did before in RSE and DPP. Instead of Voltage or a Crowd Meter a Pokemon has PP(Power Points). Each Pokemon starts with a base of 300PP. When a move is used the amount of PP required to use the move will be deducted from the Pokemon’s PP limit. The PP will decrease by 10 when a Pokemon uses a move of the Pokemon Type, and will increase by 10 when a Pokemon uses an incompatible attribute. It will neither increase nor decrease if a compatible move is used.

Before the start of a contest, when you send which Pokemon are going to use you must pick which type it is to represent. Whatever type you choose the Pokemon will remain that type for the duration of the contest and if it is awarded a ribbon it must be that type. Example: a Muk is sent with the type attribute of Smart. This means if it gets a ribbon that ribbon must be Smart.

A Pokemon is considered Knocked Out when its health either reaches 0% or its PP points are reduced to 0. PP points for each move are determined by which tier it fall under. Tiers are found by this chart:
  • Tier 1 - 10
    Tier 2 - 20
    Tier 3 - 30
    Tier 4 - 40
    Tier 5 - 50

Normal - Cute
Flying - Cute
Electric - Cute


Fighting - Cool
Dragon - Cool
Dark - Cool
Bug - Cool


Ground - Tough
Rock - Tough
Steel - Tough


Water - Beauty
Ice - Beauty
Fire - Beauty


Grass - Smart
Psychic - Smart
Ghost - Smart
Poison - Smart

Last edited by AmericanTreeFrog; 06-11-2012 at 12:38 AM.
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