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Old 04-25-2011, 07:46 PM
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Default Re: Signature and Tutored Moves

Originally Posted by Master Zorua View Post

[Lilac] Lucario (Female)
Ability: Inner Focus

Signature Move: Aura Containment Field

Description: Based on Riley and his Lucario's use of aura during Galactic's attack on Iron Island, Lilac uses the power of aura to create a bubble like barrier that encases the enemy inside it during the use of the move. Any special attack that is unleashed by the attacker explodes inside of it, causing the opponent damage equal to the amount of damage it would have dealt if it attacked itself with that special attack move. A physical attack merely breaks the barrier. Furthermore, moves like Explosion and Self-Destruct will only affect the attacker, still causing the attacker to faint, but prevents anyone else from being harmed. Much like moves like Detect and Protect, this is a priority move.

Type: Fight / Base Power: n/a / Accuracy: 100% / Classification: Other / Energy Cost: 15%

Effect: Priority move akin to Protect/Detect. If enemy uses special attack, it is hit with it's own attack. If enemy uses physical attack, it breaks the barrier. If enemy uses Explosion/Self-Destruct/Perish Song/Destiny Knot, only the enemy suffers the affect. containment barrier only works on the move it is used, much like Protect/detect.

Usage Gap: Once per battle
Originally Posted by eishiba View Post
Then here is the modified version.

Happie {Mankey}
Ability: Anger Point

Signature Move: Overhead Throw
Description: During this move, Mankey will move towards the opponent. At this point, its head is at the 12 o clock position. It leaps int the air and begins to do a front flip. When it gets half way through the flip, its head at the 6 o clock position, it uses its arm to grab the opponent by the head or shoulders, or whatever happens to be on top of the Pokemon. It continues in its front flip, now taking the opponent with it. The opponent swings as Mankey is flipping foreward. Once it comes all the way around and back into the 12 o clock position, it throws the opponent to the ground. For any Mortal Kombat fans, its the same throw that Kung Lao performs.
Type: Fighting Type
Base Power: 80BP
Classification: Physical
Energy Modifier:18% (This move is on the acrobatic side so if the energy modifier should be increased it can be.)
Effects: None.
Usage Gap: If it hits, it can only be used after two turns. During this time, the speed stat is reduced one stage. After the two turns has past, the move can be used again and the speed stat is restored. If it misses, due to landing on the ground upside down, damage is sustained by 1/8 of what the total damage would have been.

Hows this?
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