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Old 04-23-2011, 05:31 PM
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Default Re: Signature and Tutored Moves

Originally Posted by eishiba View Post
I guess I was kind of aiming for a fighting type move that would be an equivalent to Thunder Bolt or Body Slam. Something had good damage but didn't suffer from accuracy issues like Cross Chop or recoil like Submission. What if his speed stat is lowered by two stages as this would be an exhausting move when he connects. And if he misses, than he injures himself, since he is leaping into the air and flipping. The damage received from missing would be 10 percent of what it would have been had he connected. I suppose with this change I could omit the part about only using the move once during battle if it connects. And if he misses, he speed is also dropped all 6 stages due to obvious pain until the two turns have passed. Landing on ones skull wouldn't feel to good.
You could do that, but it seems like too much negative. Just lowering Speed by one stage is fine ^^; And yeah, the takes-damage-if-misses part makes sense, though not necessary.
I need a new sig, uhg.
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