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Old 04-15-2011, 12:45 PM
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Velocity Offline
ASB Official
Join Date: Aug 2008
Location: The Land of Night and Magic
Posts: 2,758
Default Re: Signature and Tutored Moves

[Pichen] Pichu (M)
Ability: Static
Signature Move: You've Called Down the Thunder
Description: and this Pichu is not happy with you. Whenever he is especially T.O.'ed, Pichen can use his tail as a lightningrod to draw a huge thunderstorm near. He lifts his tail skyward, his cheeks crackle and glow, and clouds gather. Though he never uses this to directly hurt the foe, the summoned storm shoots lightning from the sky for 2-5 rounds, even after the rain has wandered off. The lightning bolts strike randomly, with a 55% chance, per every round, that the foe will be struck. This move also makes it rain while it is in effect. Pichen cannot use this move again because of how much electricity he uses.
Type: Electric
Base Power: 20 BP for each bolt.
Accuracy: 55 for each bolt.
Classification: Special?
Energy Modifier: 15%
Effects: Makes it rain for however long the attack lasts.
Usage Gap: Once per battle.

[Alnara] Riolu (F)
Ablity: Inner Focus
Signature Move: Strong Heart
Description: Alnara has, well, a strong heart. She is bold and she knows how to face up to her fears. She is a brave warrior, and her bravery can help her out at times. Whenever she is in trouble (below 50% health) she can utter a prayer to Arceus to increase the attribute she values most: her bravery. If Arceus hears her, she gains +2 on all of her attack stats. However, Arceus, being fair, also decreases her defenses by 1 point. Once Alnara uses this move, the effects stay for the rest of the battle and cannot be negated by Haze, etc. Opponents also cannot copy these changes with Snatch, Psych Up, etc. She can only do this once per battle.
Type: Fighting
Base Power: Zip, zilch, nadda.
Accuracy: N/A
Classification: Status
Energy Modifier: 13%
Effects: Boosts ATK and SATK by two points each. Decreases DEF and SDEF by a point apiece. These changes cannot be negated or copied.
Usage Gap: Once per battle.

[FreakyBalloon] Drifloon (F)
Ability: Aftermath
Signature Move: Drift and Pull
Description: We all know that Drifloon are generally freaky little critters who have a creeper streak and seem to have a general good time when kidnapping children. Well, Freaky has learned how to apply her abductory knowledge to other Pokemon. She drifts towards them, looking harmless, then wraps her two little heart-tipped strings around them. She then lifts into the air and, when the weight finally becomes too much, she'll drop them to the ground, causing injury to the Pokemon. This attack, however, leaves her very tired and lowers her speed for 3 rounds. This move cannot effect Pokemon she can't lift (over 200 lbs)
Type: Flying
Base Power: For foes she can lift very high (100 lbs or below): 100 BP
For foes she cannot lift very high (101-200 lbs): 70 BP
Accuracy: 90%
Classification: Physical
Energy Modifier: 18%
Effects: Boosts ATK and SATK by two points each. Decreases DEF and SDEF by a point apiece. These changes cannot be negated or copied.
I laughed, I cried, I testified;
And in the end found this world altogether lacking.

Thanks, Speed and Dino and also Speed! :D

Last edited by Velocity; 04-19-2011 at 08:18 PM.