Originally Posted by Paperfairy
3m0 and I did - simply because we felt signature moves, to us, at least, simply function differently and shouldn't be treated the same. Also, this potentally allows for sig moves to be REALLY REALLY powerful - something we want to avoid.
I see what you mean. Like I said, though, we could have BP caps based on evolution, effects, and whatnot. In the old ASBL that's what we but with set damage as caps, relative to evolutionary stage.
Plus, you guys approve the stuff anyway, so couldn't you mods just disapprove something that's too strong?