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Old 03-07-2011, 08:05 AM
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Ataro Offline
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Default Moves List L - O

L

#259|Last Resort|Normal|140|100%|5|Physical|1|
Only usable when all other attacks have been used at least once before switching out.

#260|Lava Plume|Fire|80|100%|15|Special|3|
30% chance for each target to gain BURN.

#261|Leaf Blade|Grass|90|100%|15|Physical|1|
12.5% chance for a Critical Hit.

#262|Leaf Storm|Grass|140|90%|5|Special|1 |
User Pokémon lowers SPECIAL ATTACK -2.

#263|Leaf Tornado|Grass|65|90%|10|Special|?|
30% chance to lower ACCURACY -1.

#264|Leech Life|Bug|20|100%|15|Special|1|
User Pokémon absorbs 1/2 the damage dealt to Enemy Pokémon.

#265|Leech Seed|Grass|n/a|90%|10|Otherb]|[/b]1|
Enemy Pokémon takes 12.5% damage each turn. User Pokémon absorbs all damage dealt. Leech Seed ends if Enemy Pokémon switches out. Grass Pokémon are immune. Liquid Ooze damages User Pokémon instead of absorbing HP.

#266|Leer|Normal|n/a|100%|30|Other|2|
Lowers DEFENSE -1.

#267|Lick|Ghost|20|100%|30|Physical|1|
30% chance to gain PARALYZE.

#268|Light Screen|Psychic|n/a|n/a|30|Other|S|
Halves the amount of damage from Special attacks on User Pokémon for 5 turns. In Double Battles, damage is 2/3 reduced and affects both User and Ally. Light Screen can be broken by Brick Break. Critical Hits ignore Light Screen.

#269|Lock-On|Normal|n/a|100%|5|Other|1|
User Pokémon’s next attack can’t miss. If Protect/Detect are used, move accuracy = 100 - normal accuracy %. OHKO moves fail in this case.

#270|Lovely Kiss|Normal|n/a|75%|10|Other|1|
Gain SLEEP.

#271|Low Kick|Fighting|Varies|100%|20|Physical|1|
Power depends on the weight of the Enemy Pokémon.

Up to 21 pounds: 20
From 22 to 54 pounds: 40
From 55 to 109 pounds: 60
From 110 to 219 pounds: 80
From 220 to 439 pounds: 100
More than 440 pounds: 120

#272|Low Sweep|Fighting|60|100%|20|Physical|?|
Lowers the target's Speed stat by one stage.

#273|Lucky Chant|Normal|0|n/a|30|Other|P|
Prevent Critical Hits to User Trainer’s Party for 5 turns.

#274|Lunar Dance|Psychic|n/a|n/a|10|Other|S|
User Pokémon commits suicide. The next Pokémon sent in is fully healed of all HP, PP, and status. Any events that would occur after the user's turn do so right after the suicide, with the next Pokemon being sent in at the end of the turn. Entry hazard effects are applied before the Pokémon is healed. If the switched in Pokémon has equal to or less health than that done by entry hazards, the Pokémon will faint and will not be healed.

#275|Luster Purge|Psychic|70|100%|5|Special|1|
50% chance to lower SPECIAL DEFENSE -1.

M

#276|Mach Punch|Fighting|40|100%|30|Physical|1|
Always attacks first. {Priority +1}

#277|Magic Coat|Psychic|n/a|n/a|15|Other|1|
Reflects the following moves back at the Enemy Pokémon {Priority +4}:
  • All moves that induce status as their only effect (including Yawn), except Teeter Dance
  • All moves that do no damage but alter the target's stats (including Flatter and Swagger), except Memento
  • Attract
  • Block
  • Disable
  • Embargo
  • Encore
  • Foresight
  • Gastro Acid
  • Heal Block
  • Leech Seed
  • Mean Look
  • Miracle Eye
  • Odor Sleuth
  • Roar
  • Spider Web
  • Spikes
  • Spite
  • Stealth Rock
  • Taunt
  • Torment
  • Toxic Spikes
  • Whirlwind
  • Worry Seed

#278|Magic Room|Psychic|n/a|n/a|10|Other|?|
{Priority-7} Suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns.

#279|Magical Leaf|Grass|60|n/a|20|Special|1|
Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.

#280|Magma Storm|Fire|120|75%|5|Special|1|
Traps Enemy Pokémon for 4-5 turns. Does 6.25% damage at the end of each turn, except the last. If User Pokémon switches, Magma Storm ends.

#281|Magnet Bomb|Steel|60|n/a|20|Physical|1|
Always hits if Enemy Pokémon is on screen; it ignores all accuracy and evasion modifiers. It misses if Dig, Dive, Fly, Protect/Detect or Bounce are used.

#282|Magnet Rise|Electric|0|n/a|10|Other|S|
User Pokémon is immune to Ground type moves for 5 turns. This does not change your ability to Levitate. Gravity will cancel Magnet Rise.

#283|Magnitude|Ground|n/a|100%|30|Physical|3|
Power of attack is random. Power is doubled against a Pokémon that used Dig.

1-5: 10
6-15: 30
16-35: 50
36-65: 70
66-85: 90
86-95: 110
96-100: 150

#284|Me First|Normal|Varies|n/a|20|Other|R|
If the target selects a damaging attack and the user moves first, the user will use the target's move at 1.5x power on a random opponent. STAB is decided by the Me First user's types. Focus Punch can not be copied. Me First triggers Sucker Punch.

#285|Mean Look|Normal|n/a|n/a|5|Other|1|
Enemy Pokémon can’t leave battle unless user Pokémon switches out. Can switch with U-Turn or Shed Shell. Can switch out with Baton Pass, only if the Mean Look's user is no longer on the field.

#286|Meditate|Psychic|n/a|n/a|40|Other|S|
Gain ATTACK +1.

#287|Mega Drain| Grass | 40 | 100% | 10 | Special | Self and 1 Enemy |
User Pokémon absorbs 1/2 the damage dealt to Enemy Pokémon.

#288|Mega Kick|Normal|120|75%|5|Physical|1|
No effect.

#289|Mega Punch|Normal|80|85%|20|Physical|1|
No effect.

#290|Megahorn|Bug|120|85%|10|Physical|1|
No effect.

#291|Memento|Psychic|n/a|n/a|10|Other|1 and S|
User Pokémon commits suicide. Lower Enemy Pokémon’s ATTACK and SPECIAL ATTACK -2.

#292|Metal Burst|Steel|Varies|100%|10|Physical|1|
Deals 1.5x damage of received attack back at Enemy Pokémon. Fails if User Pokémon goes first.

#293|Metal Claw|Steel|50|95%|35|Physical|1|
User Pokémon has a 10% chance to gain ATTACK +1.

#294|Metal Sound|Steel|n/a|85%|40|Other|1|
Lowers SPECIAL DEFENSE -2.

#295|Meteor Mash|Steel|100|85%|10|Physical|1|
User Pokémon has a 20% chance to gain ATTACK +1.

#296|Metronome| Normal | n/a | n/a | 10 | Other | Random |
Uses a random move out of the 467 moves. These moves cannot be picked: Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Trick, and any move the User Pokémon knows.

#297|Milk Drink|Normal|n/a|n/a|10|Other|S|
Recover 50% HP.

#298|Mimic|Normal|n/a|n/a|10|Other|S|
User Pokémon copies the last move Enemy Pokémon used. Keeps move until end of battle. Sketch cannot be copied.

#299|Mind Reader|Normal|n/a|n/a|5|Other|1|
User Pokémon’s next attack can’t miss. If Protect/Detect are used, move accuracy = 100 - normal accuracy %. OHKO moves fail in this case.

#300|Minimize|Normal|n/a|n/a|20|Other|S|
Gain EVASION +2. User Pokémon takes double damage if hit by Stomp.

#301|Miracle Eye|Psychic|n/a|n/a|40|Other|1|
Enemy Pokémon’s ACCURACY and EVASION are ignored. Dark type Pokémon can bit hit by Psychic type attacks.

#302|Mirror Coat|Psychic|n/a|100%|20|Special|1|
If hit by an Special based move, Mirror Coat deals double the received damage back on the Enemy Pokémon. Does not affect Psychic types, but hits everything else with normal effectiveness. Only counters the last attack, not all. Always attacks last. {Priority -4}

#303|Mirror Move|Flying|n/a|n/a|20|Other|R|
User Pokémon uses the last move Enemy Pokémon used on it. Cannot copy: Acupressure, Chatter, Counter, Curse, Doom Desire, Feint, Focus Punch, Future Sight, Helping Hand, Mimic, Mirror Coat, Role Play, Perish Song, Psych Up, Sketch, Spit Up, Struggle, Transform, Assist, Copycat, Encore, Magic Coat, Me First, Metronome, Mirror Move, Nature Power, Sleep Talk, and Snatch. Field effects, such as weather and Trick Room, aren’t copied.

#304|Mirror Shot|Steel|65|85%|10|Special|1|
30% chance to lower ACCURACY -1.

#305|Mist|Ice|n/a|n/a|30|Other|P|
User Trainer’s Party prevents Stats from be lowered for 5 turns. Does not block Guard Swap, Heart Swap, or Power Swap.

#306|Mist Ball|Psychic|70|100%|5|Special|1|
50% chance to lower SPECIAL ATTACK -1.

#307|Moonlight|Normal|n/a|n/a|5|Other|S|
Recover HP based on the weather. Rain Dance/Sandstorm/Hail = 25%. Sunny Day = 66%. Normal = 50%

#308|Morning Sun|Normal|n/a|n/a|5|Other|S|
Recover HP based on the weather. Rain Dance/Sandstorm/Hail = 25%. Sunny Day = 66%. Normal = 50%

#309|Mud Bomb|Ground|65|85%|10|Special|1|
30% chance to lower ACCURACY -1.

#310|Mud Shot|Ground|55|95%|15|Special|1|
Lower SPEED -1.

#311|Mud Sport|Ground|n/a|100%|15|Other|4|
Electric type attacks do 1/2 damage to all Pokémon in battle. Mud Sport ends when User Pokémon switches out.

#312|Mud-Slap|Ground|20|100%|20|Special|1|
Lower ACCURACY -1.

#313|Muddy Water|Water|95|85%|10|Special|2|
30% chance to lower ACCURACY -1.

N

#314|Nasty Plot|Dark|n/a|n/a|20|Other|S|
Gain SPECIAL ATTACK +2.

#315|Natural Gift|Varies|Varies|100%|15|Physical|1|
Power and Type of move depend on the held berry. Berry is eaten. If no held berry, move fails.
http://www.smogon.com/dp/moves/natural_gift

#316|Nature Power|Normal|n/a|n/a|20|Other|1|
Move used depends on battle terrain and battle rules.
RSE: Normal=Swift, Cave=Shadow Ball, Rock=Rock Slide, Sand=Earthquake, Grass=Stun Spore, Tall Grass=Razor Leaf, Water=Surf, Underwater=Hydro Pump
DPP: Normal=Tri Attack, Cave/Rock=Rock Slide, Sand=Earthquake, Grass/Tall Grass=Seed Bomb, Water/Underwater=Hydro Pump, Snow=Blizzard

#317|Needle Arm|Grass|60|100%|15|Physical|1|
30% chance to FLINCH.

#318|Night Daze|Dark|85|95%|10|Special|?|
40% chance of lowering the target's accuracy by one stage.

#319|Night Shade|Ghost|n/a|100%|15|Special|1|
Always deal 100 HP damage regardless of effectiveness. Normal type Pokémon still immune. Does not hit Wonder Guard

#320|Night Slash|Dark|70|100%|15|Physical|1|
12.5% chance for a Critical Hit.

#321|Nightmare|Ghost|n/a|100%|15|Other|1|
Must have SLEEP status, or this move fails. Deals 25% damage each turn Enemy Pokémon is asleep.

O

#322|Octazooka|Water|65|85%|10|Special|1|
50% chance to lower ACCURACY -1.

#323|Odor Sleuth|Normal|n/a|n/a|40|Other|1|
Enemy Pokémon’s ACCURACY and EVASION are ignored. Items or Abilities are not ignored. Ghost type Pokémon can bit hit by Fighting and Normal type attacks.

#324|Ominous Wind|Ghost|60|100%|5|Special|1|
10% chance to gain ATTACK, DEFENSE, SPECIAL ATTACK, SPECIAL DEFENSE, and SPEED +1.

#325|Outrage|Dragon|120|100%|10||R|
Attacks random Enemy Pokémon for 2-3 turns. User Pokémon gains CONFUSE at the end.

#326|Overheat|Fire|140|90%|5|Special|1|
User Pokémon lowers SPECIAL ATTACK -2.

Last edited by Ataro; 08-26-2011 at 10:51 AM.