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Old 03-06-2011, 06:32 AM
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Ataro Offline
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Default Abilities P - Z

Quote:
Pickpocket
At the end of all hits of a direct attack by a non-bearer, if bearer was hit by that attack and bearer has at least 1 HP, the bearer receives that non-bearer's item if bearer isn't holding any items, if bearer doesn't have a substitute, and unless the non-bearer is one of the player's Pokémon in a wild battle and the bearer isn't. (Effect happens even if the non-bearer has 0 HP. Prevented by Sheer Force if the attack has an additional effect.)

Pickup
At the end of each round, if bearer isn't holding an item, bearer receives a copy of the last item consumed by a non-bearer that's currently adjacent to bearer and that item is reset. (Bearer will then use that item if the trigger condition is true. If more than one active Pokémon [that isn't rotated out] has this Ability, the effect resolves in priority order.) At the end of each URPG battle, there is a 10% chance that the owner of the bearer is allowed a free item that is not a TM or HM from the Pokemart. Trainers must post in The Pokémart to claim a free item.

Plus
If at least one ally other than the bearer has this Ability or the Minus Ability, Special Attack of bearer is multiplied by 1.5.

Poison Heal
If bearer is poisoned, bearer gains 1/8 of total HP at the end of every round instead of losing HP because of poison. (Takes precedence over Mummy.)

Poison Point
Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer may be poisoned (30% chance, not considered an additional effect, prevented by Safeguard but not Substitute).

Poison Touch
Whenever a non-bearer is hit by a direct attack by the bearer, that non-bearer may be poisoned (30% chance; considered an additional effect by Shield Dust but not Serene Grace; prevented by Safeguard and Substitute).

Prankster
The priority level of the bearer's status moves is temporarily increased by 1 while determining priority.

Pressure
Whenever an attack by a non-bearer [as well as those that target "opposing Pokémon's side"] targets bearer when it is used, the PP of [the move that attack's user chose for use this round] is reduced by an additional 1, but not to less than 0. [ Attack will not fail solely because the move's PP cannot be reduced this way. This effect doesn't apply to moves used by other moves, whether or not the attacker has the move used by such other move.] (If the move's user changes, effect applies only to the move's original user. Doesn't apply to Bide or to the "non-Ghost" version of Curse. Doesn't trigger for hits of multi-hit attacks after the first.) ) }

Pure Power
Bearer's Attack is doubled.

Quick Feet
{As long as bearer has a status problem, bearer's Speed is multiplied by 1.5. Bearer's Speed is not reduced because of paralysis. }

Rain Dish
{At the end of every round, if Rain Dance is in effect, bearer gains 1/16 of total HP. }

Rattled
Whenever bearer is hit by a damaging Dark-, Bug-, or Ghost-type attack by a non-bearer, bearer's Speed is increased by 1 stage.

Reckless
{Power of attacks by bearer that cause recoil damage, as well as Jump Kick and Hi Jump Kick is multiplied by 1.2. (Struggle is excluded.) }

Regenerator
As bearer is replaced (but not if it becomes active or a battle ends), if it has at least 1 HP, bearer gains 1/3 of total HP. (Checks bearer's current Ability. Doesn't apply during battle if effects due to the bearer's Ability are not applied.)

Rivalry
{Power of attacks by bearer is multiplied by 125/100 if bearer and the attack's opponent are both male or both female, or multiplied by 75/100 if one is male and one is female. }

Rock Head
Bearer does not receive recoil damage. (Struggle's HP loss is excluded.)

Rough Skin
Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer loses 1/8 of its total HP (not considered recoil damage).

Run Away
This ability has no function in URPG battling.

Sand Force
During Sandstorm, the power of Rock-, Steel-, and Ground-type attacks by bearer is multiplied by 1.3, and bearer doesn't lose HP because of the Sandstorm effect.

Sand Rush
During Sandstorm, bearer's Speed is doubled and bearer doesn't lose HP because of the Sandstorm effect.

Sand Stream
When bearer becomes active, the effect of Sandstorm begins, even if already in effect, and continues indefinitely.

Sand Veil
During Sandstorm, accuracy of attacks against bearer is multiplied by 8/10 and bearer doesn't lose HP because of the Sandstorm effect.

Sap Sipper
Whenever a Grass-type attack (even a non-damaging one) by a non-bearer targets bearer, bearer's Attack is increased by 1 stage and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Scrappy
{Normal- and Fighting-type attacks by bearer have normal effectiveness against the Ghost type. }

Serene Grace
Chance of additional effects from attacks by bearer is doubled. (Secret Power is not affected.)

Shadow Tag
An [adjacent] opposing Pokémon can't flee or switch unless it has this Ability.

Shed Skin
At the end of each round, there is a 33% chance that bearer's status problems will be removed.

Sheer Force
Power of attacks by bearer with an additional effect is multiplied by 1.3. No additional effects of attacks by the bearer can occur.

Shell Armor
Attacks against bearer can't be critical hits.

Shield Dust
No additional effects of attacks by non-bearers can occur against bearer. (Additional effects that don't affect the bearer are not prevented.)

Simple
Effects that increase or decrease bearer's stat stages by a certain number of stages do so by twice that many stages instead.

Skill Link
Multi-hit attacks by bearer that "strike two to five times in a row" always strike five times. Triple Kick always strikes three times if its accuracy check succeeds on the first hit.

Slow Start
{When bearer becomes active, bearer's Attack and Speed are halved for five rounds, including the current round, or until bearer is replaced or bearer loses this Ability. The effect is reset whenever bearer adopts this Ability even if it already had this Ability. }

Sniper
If an attack by bearer is a critical hit, the damage dealt is tripled instead of doubled.

Snow Cloak
During Hail, accuracy of attacks against bearer is multiplied by 8/10 and bearer doesn't lose HP because of the Hail effect.

Snow Warning
When bearer becomes active, the effect of Hail begins, even if already in effect, and continues indefinitely.

Solar Power
During Sunny Day, bearer's Special Attack is multiplied by 1.5. At the end of every round, if Sunny Day is in effect, bearer loses 1/8 of total HP.

Solid Rock
Effectiveness of attacks by non-bearers against bearer whose types have at least double effectiveness against bearer's types is multiplied by 3/4.

Soundproof
Bearer does not receive the effects of sound-based attacks. (Uproar can still affect bearer's sleep status; bearer doesn't receive a perish count, but its perish count will still decline; doesn't affect Heal Bell)

Speed Boost
{At the end of each round, increases bearer's Speed by 1 stage unless bearer became active after the beginning of this round. }

Stall
{Bearer strikes after all other Pokémon whose moves have equal or greater priority than bearer's move. (See timing.) }

Static
Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer may be paralyzed (30% chance, not considered an additional effect, prevented by Safeguard but not Substitute).

Steadfast
Whenever bearer flinches, bearer's Speed is increased by 1 stage. (Triggers during bearer's turn.)

Stench
Damaging attacks by the bearer that don't already have an additional effect of causing the opponent to flinch have an additional effect of causing the opponent to flinch (10% chance; not cumulative with King's Rock or Razor Fang; prevented by Substitute).

Sticky Hold
Bearer's held item can't be removed from it by non-bearers. (This includes Knock Off, Pluck, Incinerate, and Bug Bite.) (Bearer can use Trick, Switcheroo, and Bestow normally, and Item Drop can still be used on it.)

Storm Drain
Water-type attacks (even non-damaging ones, but not Water Pledge) by non-bearers with a target of "single non-user" that could target the bearer are directed to bearer instead of to any other non-user of that attack, unless that other non-user has this Ability. (Applied after Follow Me, but before Magic Coat. If more than one non-user the attack could target has this Ability, the attack is directed to that such non-user with the highest Speed stat, or if there is a tie, to a random tied Pokémon.) Whenever a Water-type attack (even a non-damaging one and including Water Pledge) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer's Special Attack is increased by 1 stage and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Sturdy
One-hit KO attacks against bearer will fail for non-bearers (whether or not bearer's HP is full). If bearer's HP is full and damage (including confusion damage) would reduce bearer's HP to less than 1, instead that damage reduces bearer's HP to 1. (Treats each hit of a multi-hit attack as a separate attack. Takes precedence over Focus Sash and Focus Band. Endure takes precedence over this Ability.)

Suction Cups
Attacks by non-bearers and items held by non-bearers can't force bearer to end a wild battle or cause bearer to be replaced with a different non-active Pokémon.

Super Luck
Bearer's critical hit rate is increased.

Swarm
If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, Attack and Special Attack for Bug-type attacks by bearer is multiplied by 1.5.

Swift Swim
During Rain Dance, bearer's Speed is doubled.

Synchronize
Whenever the bearer is burned, poisoned, or paralyzed by an attack by a non-bearer or an Ability from a non-bearer, that non-bearer also receives the same status problem. (This doesn't include Toxic Spikes. Safeguard and Substitute don't affect this. If bearer became badly poisoned, the non-bearer becomes badly poisoned. Effect happens immediately.)

Tangled Feet
{As long as bearer is confused, accuracy of attacks against bearer is halved. }

Technician
If an attack by bearer against a non-bearer has a power of 60 or less, that attack's power is multiplied by 1.5. (Includes Struggle. Applied after effects of the attack itself that vary its power and after Defense Curl and Helping Hand, and before other effects that modify its power.)

Telepathy
Whenever a damaging attack by an ally of the bearer targets bearer, that attack is ineffective against bearer if it isn't otherwise ineffective against it.

Teravolt
While bearer is using an attack, effects due to certain Abilities by non-bearers are not applied. (See notes below.)

Thick Fat
Attack and Special Attack for Fire- and Ice-type attacks against bearer is halved.

Tinted Lens
{Effectiveness of attacks by bearer against non-bearers whose types have less than normal effectiveness against bearer's types is doubled. }

Torrent
If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, Attack and Special Attack for Water-type attacks by bearer is multiplied by 1.5.

Toxic Boost
As long as bearer is poisoned, the power of physical attacks by bearer against non-bearers is multiplied by 1.5.

Trace
When bearer becomes active, it adopts the Ability of a random adjacent opposing Pokémon that actually has an Ability other than Multitype, Wonder Guard, Trace, Forecast, Flower Gift, Zen Mode, Illusion, or Imposter. If there is no such Pokémon, this Ability doesn't trigger.

Truant
{Every other round, bearer does nothing instead of using an attack. (See "notes" below for details.) }

Turboblaze
While bearer is using an attack, effects due to certain Abilities by non-bearers are not applied. (See notes below.)

Unaware
Attacks by bearer against non-bearers ignore their opponent's Defense, Special Defense, and evasiveness stat stages. Attacks by non-bearers against bearer ignore the Attack, Special Attack, and accuracy stat stages. (This effect applies only in damage calculation and accuracy checks. Punishment and Stored Power are not specially affected.)

Unburden
{Bearer's Speed is doubled as long as it actually isn't holding an item if an item that the bearer held was consumed or removed from the bearer while bearer had this Ability and since bearer became active. (This applies even if the item switches to the same or different item. This includes if the bearer drops its held item because of Knock Off.) }

Unnerve
Berries held by opposing Pokémon can't trigger. (Item Urge will have no effect for Berries held by such Pokémon. An opposing Pokémon can use Natural Gift and Fling normally and items involved in Pluck, Bug Bite, and Fling attacks by and against an opposing Pokémon will take effect normally.)

Victory Star
Accuracy of attacks by bearer and its allies is multiplied by 1.1. (This effect is cumulative.)

Vital Spirit
{Bearer can't fall asleep. Chance of encountering high-level Pokémon increases by 50%. (See "Encounters" in the notes.) }

Volt Absorb
Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer gains 1/4 of total HP and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type opponents in normal cases.)

Water Absorb
Whenever a Water-type attack (even a non-damaging one) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer gains 1/4 of total HP and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Water Veil
Bearer can't be burned.

Weak Armor
Whenever bearer is hit by a physical attack by a non-bearer, bearer's Defense is decreased by 1 stage and its Speed is increased by 1 stage.

White Smoke
{Attacks and Abilities by non-bearers can't reduce bearer's stat stages. (Effects that merely change stat stages are not affected.) }

Wonder Guard
{Bearer is immune to damaging attacks whose type has less than double effectiveness against bearer's types. }

Wonder Skin
Accuracy of non-damaging attacks by non-bearers against bearer is 50 (before accuracy-modifying effects).

Zen Mode
At the end of each round, if bearer is a Darmanitan and hasn't transformed, bearer assumes Zen Mode if its current HP is less than or equal to half of total HP, or Standard Mode otherwise, and bearer reverts to Standard Mode when it's replaced or when bearer doesn't have this Ability. (Its stats are recalculated if it changes to a different form this way.)

Notes
{If an ability triggers "when bearer becomes active", it also triggers at the end of a Pokémon's turn, after an attack is used (before fainting if any, but not Pursuit as an opponent is about to switch), at the end of every round, and whenever another Pokémon becomes active (including when a battle begins), but only if the ability's effect did not already trigger for that Pokémon since it became active.}

The list of Abilities prevented by Mold Breaker, Teravolt, and Turboblaze is: Battle Armor, Big Pecks, Clear Body, Contrary, Damp (both the Selfdestruct/Explosion effect and the Aftermath effect), Dry Skin (both the boosted power and absorbing Water attacks), Filter, Flash Fire, Flower Gift (both the Attack and Defense boosts), Friend Guard, Heatproof, Heavy Metal, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightningrod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Motor Drive, Multiscale, Oblivious (including when Oblivious prevents Captivate from working), Own Tempo, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Telepathy, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard, and Wonder Skin. Moreover, Mold Breaker, Teravolt, and Turboblaze do not affect the returned attack from Future Sight and Doom Desire.

In rotation battles, Abilities that trigger "when bearer becomes active" do not trigger if the bearer becomes active in a rotated-out state. They don't trigger when the Pokémon rotates in. Other Abilities still have their effects while their bearer is rotated out unless noted otherwise.

If an Ability's effect contains the words "Bearer can't...", the affected condition, if the Pokémon has it, is removed if the Pokémon has this Ability. This effect triggers after each Pokémon's turn (but only the first two turns each round) and whenever a Pokémon (including the bearer) becomes active (including when a battle begins).

For Illusion, the bearer has all attributes necessary to make it appear as though it were the last listed unfainted non-egg Pokémon with the same controller as the bearer (just before the bearer became active). It will have the same appearance according to that Pokémon's gender, species, form, and Shiny status, and its info box will show that Pokémon's Poké Ball, gender, and nickname. However, the bearer's level, type, stats, moves, and Ability remain unchanged. Moreover, effects still use the bearer's real gender, individual values, species, form, weight, happiness, and nature.
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Last edited by Bumblebee16; 12-21-2011 at 09:04 PM.