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Old 03-06-2011, 06:28 AM
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Default Abilities A - O

Abilities

The following information of abilities is taken directly from this page of the website The Ultimate Pokemon Center. Some information is modified or removed to facilitate the URPG.

Quote:
A non-bearer is an active Pokémon other than the bearer of the pertinent Ability, regardless of whether that non-bearer also possesses the same Ability.

If an Ability prevents an opponent from switching or fleeing, it doesn't prevent forced switching or fleeing when an opponent faints.

Confusion damage is not considered a direct attack.

Adaptability
{If an attack by bearer shares a type with one of bearer's types, that attack's effectiveness is doubled instead of multiplied by 1.5.}

Aftermath
If a direct attack by a non-bearer causes bearer to faint, that non-bearer loses 1/4 of total HP unless an active Pokémon that isn't rotated out has Damp (not considered recoil damage).

Air Lock
No effects due to the weather are applied.

Analytic
Power of attacks by bearer is multiplied by 1.3 if bearer strikes last this round. (For the use of Pursuit as a Pokémon is about to switch, bearer "strikes last" if all other Pokémon have started to take an action this round.)

Anger Point
[Whenever bearer is hit by an attack by a non-bearer bearer that's a critical hit, bearer's Attack is increased by 12 stages.]

Anticipation
{When bearer becomes active, a message is displayed if any opposing Pokémon has a one-hit KO move that would not be ineffective against bearer or a damaging move whose original type has at least double effectiveness against bearer's types, but not Counter, Mirror Coat, or Metal Burst.}

Arena Trap
An adjacent opposing Pokémon can't switch or flee unless it has Levitate or its current type includes Flying.

Bad Dreams
At the end of each round, each sleeping adjacent opposing Pokémon loses 1/8 of total HP. (This effect is cumulative.)

Battle Armor
Attacks against bearer can't be critical hits.

Big Pecks
Attacks by non-bearers can't reduce bearer's Defense stat stage.

Blaze
If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, Attack and Special Attack for Fire-type attacks by bearer is multiplied by 1.5.

Chlorophyll
During Sunny Day, bearer's Speed is doubled.

Clear Body
{Attacks and Abilities by non-bearers can't reduce bearer's stat stages. (Effects that merely change stat stages are not affected.) }

Cloud Nine
No effects due to the weather are applied.

Color Change
At the end of all hits of a damaging attack by a non-bearer, if bearer doesn't share a type with that attack's type, bearer's types change to that attack's type. (Prevented by Sheer Force if the attack has an additional effect.)

Compoundeyes
Accuracy of attacks by bearer is multiplied by 130/100.

Contrary
Effects that would decrease bearer's stat stages increase bearer's stat stages by the same amount instead, and vice versa. (Effects that merely copy or reset stat stages are not affected.)

Cursed Body
Whenever a non-bearer hits the bearer with a damaging attack, the effect of Disable may begin against that non-bearer with the affected move set to that move, unless Disable is in effect against that non-bearer (30% chance, not considered an additional effect; doesn't stop any multi-hit attack in progress).

Cute Charm
{Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer may become infatuated if its gender is different from bearer's and neither is genderless (30% chance, not considered an additional effect). }

Damp
Selfdestruct and Explosion will fail for all active Pokémon (doesn't cause fainting).

Defeatist
If bearer's HP is less than or equal to half of total HP, bearer's Attack and Special Attack are halved.

Defiant
Whenever an attack by a non-bearer or an Ability from a non-bearer causes a stat stage of bearer to be reduced, bearer's Attack is increased by 2 stages. (Triggers once for each stat stage reduced.)

Download
When bearer becomes active, if an opposing Pokémon that isn't rotated out exists, bearer's Attack is increased by 1 stage if the total current Defense among all opposing Pokémon that exist and aren't rotated out is less than the total current Special Defense among those Pokémon, or bearer's Special Attack is increased by 1 stage if it's greater or equal. (For this check, each stat is calculated by multiplying the Defense stat or Special Defense stat by the multiplier for the respective stat stage, ignoring Unaware.)

Drizzle
When bearer becomes active, the effect of Rain Dance begins, even if already in effect, and continues indefinitely.

Drought
When bearer becomes active, the effect of Sunny Day begins, even if already in effect, and continues indefinitely.

Dry Skin
At the end of every round, if Rain Dance is in effect, bearer gains 1/8 of total HP. At the end of every round, if Sunny Day is in effect, bearer loses 1/8 of total HP. Power of Fire-type attacks against bearer is multiplied by 125/100. Whenever a Water-type attack (even a non-damaging one) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer gains 1/4 of total HP and the attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Early Bird
{The sleep count declines by 2 instead of 1 in bearer's sleep checks. }

Effect Spore
Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer may be poisoned, paralyzed, or put to sleep (30% chance (combined), not considered an additional effect, prevented by Safeguard but not Substitute).

Filter
{Effectiveness of attacks by non-bearers against bearer whose types have at least double effectiveness against bearer's types is multiplied by 3/4. }

Flame Body
{Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer may be burned (30% chance, not considered an additional effect, Safeguard and Substitute don't affect this).

Flare Boost
As long as bearer is burned, the power of special attacks by bearer against non-bearers is multiplied by 1.5.

Flash Fire
Whenever a Fire-type attack by a non-bearer targets bearer (even non-damaging ones, even if bearer is frozen, and even if the attack is otherwise ineffective against it), that attack is ineffective against bearer, and effectiveness of Fire-type attacks by bearer is multiplied by 1.5 (effect is not cumulative) until bearer is replaced or bearer doesn't have this Ability. (Applied after effects that change targets, but before accuracy check and damage calculation.)

Flower Gift
During Sunny Day, if bearer is a Cherrim and hasn't transformed, Attack and Special Defense of bearer and its allies are multiplied by 1.5. (This effect is cumulative.)

Forecast
{When bearer becomes active, if bearer's species is Castform, bearer's type becomes Fire during Sunny Day, Water during Rain Dance, Ice during Hail, and Normal otherwise, unless bearer shares a type with that type. }

Forewarn
{When bearer becomes active, a message displays a random move with the highest power among all moves known by all opposing Pokémon. (See notes.) }

Friend Guard
Effectiveness of attacks against allies of the bearer (except confusion damage) is multiplied by 3/4. (This effect is cumulative.)

Frisk
{When bearer becomes active, a message displays the name of one of the items held by an opposing Pokémon, if any opposing Pokémon is holding an item. }

Gluttony
{Bearer uses certain Berries when bearer's HP is less than or equal to half instead of 1/4 of total HP. }

Guts
{If bearer has a status problem, bearer's Attack is multiplied by 1.5. Effectiveness of attacks by bearer is not reduced because of burns. }

Harvest
At the end of each round, if Sunny Day is in effect or else at a 50% chance, and if bearer isn't holding an item and the last item consumed by the bearer is a Berry, the bearer receives the last item consumed by the bearer and that item is reset.

Healer
At the end of each round, if bearer doesn't have a status problem, each of bearer's adjacent allies is cured of its status problem at a 30% chance each.

Heatproof
Power of fire-type attacks against bearer is halved, and bearer loses 1/16 instead of 1/8 of total HP because of burns.

Heavy Metal
Bearer's weight is doubled.

Honey Gather
{If bearer appears anywhere in party and has no items, bearer has an X% chance of picking up Honey after an internal battle ends and the player won the battle, where X is bearer's level. }

Huge Power
Bearer's Attack is doubled.

Hustle
{Bearer's Attack is multiplied by 1.5. Accuracy of physical attacks by bearer is multiplied by 4/5.

Hydration
At the end of every round, if Rain Dance is in effect, bearer is cured of its status problem. (No effect if Rain Dance's effect just ended.)

Hyper Cutter
{Attacks and Abilities by non-bearers can't reduce bearer's Attack stat stage. }

Ice Body
At the end of every round, if Hail is in effect, bearer gains 1/16 of total HP and doesn't lose HP because of the Hail effect.

Illuminate
This ability has no function in URPG battling.

Illusion
As bearer becomes active, bearer's appearance becomes that of the last listed unfainted non-egg Pokémon with the same controller as the bearer (unless it's itself that Pokémon) until bearer doesn't have this Ability or a non-bearer hits the bearer with a damaging attack. (Bearer is not considered to have transformed.)

Immunity
Bearer can't be poisoned.

Imposter
When bearer becomes active, its Attack, Defense, Speed, Special Attack, and Special Defense stats, types, moves, weight, Ability, and stat stages become those of the Pokémon it's facing (if any), unless that Pokémon has transformed. Moves copied this way have 5 PP and a maximum PP of no more than 5. (Bearer is considered to have transformed. No effect if activated with Ability Urge.)

Infiltrator
Attacks by the bearer ignore the effects of Reflect, Light Screen, and Safeguard on the opposing Pokémon's side.

Inner Focus
Effects can't cause bearer to flinch. (Triggers only after an attack that causes flinching is used, and not at the beginning of bearer's turn.)

Insomnia
Bearer can't fall asleep.

Intimidate
When bearer becomes active, decreases each adjacent opposing Pokémon's Attack by 1 stage.

Iron Barbs
Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer loses 1/8 of its total HP (not considered recoil damage).

Iron Fist
Power of punch attacks by the bearer is multiplied by 1.2.

Justifiedt
Whenever bearer is hit by a damaging Dark-type attack by a non-bearer, bearer's Attack is increased by 1 stage.

Keen Eye
Attacks and Abilities by non-bearers can't reduce bearer's accuracy stat stage.

Klutz
{Effects due to bearer's held item, or to items it uses, are not applied. (No effect outside of battle.) }

Leaf Guard
During Sunny Day, bearer can't receive status problems. (This includes Rest. Yawn will fail against bearer.)

Levitate
{Bearer is immune to damaging Ground-type attacks. }

Light Metal
Bearer's weight is halved.

Lightningrod
Electric-type attacks (even non-damaging ones) by non-bearers with a target of "single non-user" that could target the bearer are directed to bearer instead of to any other non-user of that attack, unless that other non-user has this Ability. (Applied after Follow Me, but before Magic Coat. If more than one non-user the attack could target has this Ability, the attack is directed to that such non-user with the highest Speed stat, or if there is a tie, to a random tied Pokémon.) Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer's Special Attack is increased by 1 stage and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type opponents in normal cases.)

Limber
Bearer can't be paralyzed.

Liquid Ooze
If Absorb, Drain Punch, Giga Drain, Leech Life, Mega Drain, Horn Leech, or the effect of Leech Seed, when it drains HP from bearer, would recover HP to a non-bearer, that non-bearer loses that much HP instead.

Magic Bounce
Whenever the bearer is the target of one of certain attacks by non-bearers and that non-bearer is the original user of that attack (even if the attack is used by another move), instead bearer uses that attack against that non-bearer. (Applies to each target separately. Magic Coat takes precedence over this Ability. If the attack has more than one target, targets under the effect of Magic Coat and/or that have this Ability use that attack after the effects of other targets have resolved, in the same relative order. If the attack has a target of "all opposing Pokémon", bearer uses that attack against each Pokémon it could target. For the purposes of this effect, attacks with a target of "opposing Pokémon's side" target all opposing Pokémon; the effect is not applied to each target separately for such attacks.)

Magic Guard
Effects other than damage can't reduce bearer's HP, with these exceptions: [Pain Split, Belly Drum,] effects that make the bearer "faint", Curse when used, [confusion damage, Future Sight and Doom Desire, and HP loss from Struggle.] (Liquid Ooze will cause neither HP loss nor HP gain.)

Magma Armor
Bearer can't be frozen.

Magnet Pull
An [adjacent] opposing Pokémon can't switch or flee if its current type includes Steel.

Marvel Scale
{Bearer's Defense is multiplied by 1.5 if it has a status problem. }

Minus
If at least one ally other than the bearer has this Ability or the Plus Ability, Special Attack of bearer is multiplied by 1.5.

Mold Breaker
While bearer is using an attack, effects due to certain Abilities by non-bearers are not applied. (See notes below.)

Moody
At the end of every round, a random stat stage of bearer that can be increased is increased by 2 stages, and a different random stat stage of bearer that can be decreased is decreased by 1 stage.

Motor Drive
{Whenever an Electric-type attack (even a non-damaging one) by a non-bearer targets bearer, and the attack is not otherwise ineffective against bearer, bearer's Speed is increased by 1 stage and that attack is ineffective against bearer. (Applied after effects that change targets, but before accuracy check and damage calculation. and effects that change targets, but before damage calculation. An Electric-type Thunder Wave is ineffective against Ground-type opponents in normal cases.) }

Moxie
Whenever an attack by the bearer against a non-bearer causes that non-bearer to faint, bearer's Attack is increased by 1 stage. (Mummy takes precedence over this Ability.)

Multiscale
If bearer's HP is full, the effectiveness of attacks by non-bearers against bearer is halved. (Treats each hit of a multi-hit attack as a separate attack.)

Multitype
As bearer becomes active, if bearer is an Arceus, its type becomes a type that depends on the Plate held if bearer is actually holding a Plate, or Normal otherwise.

Mummy
Whenever bearer is hit by a direct attack by a non-bearer, that non-bearer's Ability becomes this Ability, unless that non-bearer actually has Multitype or this Ability.

Natural Cure
As bearer is replaced (but not if it becomes active), bearer is cured of its status problem. (Checks bearer's current Ability. Doesn't apply during battle if effects due to the bearer's Ability are not applied.) If bearer is anywhere in party, bearer is cured of its status problem after each battle.

No Guard
{Attacks by and against bearer hit without fail in accuracy checks. (See explanations.) }

Normalize
Attacks by bearer have the Normal type. (Applied before effects that vary an attack's type.)

Oblivious
Bearer can't be infatuated.

Overcoat
Bearer doesn't lose HP because of Sandstorm and Hail.

Overgrow
If bearer's current HP is less than or equal to 1/3 of its total HP, rounded down, Attack and Special Attack for Grass-type attacks by bearer is multiplied by 1.5.

Own Tempo
Bearer can't be confused.

Last edited by Bumblebee16; 12-21-2011 at 09:01 PM.