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Old 02-28-2011, 08:56 PM
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Join Date: Feb 2011
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Default Pokemon Tabletop Adventures - How to Play


Welcome to the world of Pokemon: Tabletop Adventures. This game is played in a world where many fantastic animals are able to be energized and stored nicely in a machine called a Poké Ball. These animals are called “pocket monsters,” or Pokemon for short, and they are carried as tools, friends and partners by Pokemon Trainers. Trainers have various skills and abilities each defined by a Trainer’s goal. There are Ace Trainers, who focus all of their energy into making their pokemon the best fighters they can. Breeders, who raise pokemon as if they are their own children and groom them up to be powerful. The Researcher gathers information and serves as a party’s go-to guy when they confront a creature they’ve never met. Rangers are nature guards who dedicate their life to the protection of a wild creature’s habitat while employing wilds in their feats. A Capture Specialist is a techie Trainer who can tweak equipment, including the Poké Ball to expand their collection. The Coordinator employs their pokemon in Contests instead of battle as she shows off their beauty. Finally, the Psychic and Martial Artist get their hands dirty and fight the beasts with their own supernatural powers. When these Trainers focus their practices, they can demonstrate unrivaled mastery of their chosen profession.

A Trainer may explore the world and battle at Gyms to gather Badges which allow them entrance to the Pokemon League Championships. They may compete in Contests to enter Grand Festivals. Maybe they’ll uncover a secret plot to destroy the world and try to stop those who would use Pokemon for evil. They may be breeding the most powerful Pokemon as their goal. No matter the destination, Pokemon will be valuable allies and tools in your journeys.

So you may be asking yourself, "Where do I start?" Well, I'd recommend downloading these links. That's your box, your starter kit. Everything, data-wise, is in there. Be sure to read the player's manual first. That shows you the aspects of the PTA. After you're prepared, make a Character Sheet thread and link it in your signature (or at the top/bottom of your posts in the PTA). This keeps up with your information. Think of it as your passport. Then, you can get together with friends and start a chapter in your journey!

To make a thread for an RP, or adventure, you'll typically want a team of at least four people as the adventurers (this is a heavily teamwork-oriented game) and a Game Master, or GM for short. The GM directs the adventure, and the players play it out.

Anyone participating should read this thread. It is the guide and rules to creating and participating in RPs. This naturally applies here too. It's a very helpful read, and I recommend checking it out.

I would also recommend checking out Dungeons and Dragons. This game is built right on the foundations of that game, and knowing it will help you understand much of this game as well.

Other than that, have fun and enjoy the PTA



^^ clicky ^^

It includes:
Pokemon: Tabletop Adventures Players Handbook, Bestiary, and GM's Guide
http://www.mediafire.com/?dqri2jr49swo97m
Character Sheet (.pdf, editable form):
http://www.mediafire.com/?yiyntelmm3h
Tokens (for playing in MapTools or other Virtual Tabletops):
http://www.mediafire.com/?08b0c4cwwa8f18i
Starter List, Pokemon List, Gen V Abilities and Changed Moves (Spreadsheet Document)
http://www.mediafire.com/?9npp512zesqtao8

Also:

Generation V Pokemon Bestiary (incomplete):
http://s4.zetaboards.com/Pokemon_Tab...pic/8059935/1/

Pokemon Sheet (.pdf, editable form)
http://rapidshare.com/files/45033934...t_editable.pdf
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VPP: Sandile (Lv100@332) -+- URPG -+- Pokemon: Tabletop Adventures

Last edited by Pokemon Trainer Sarah; 06-06-2012 at 11:42 PM.
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