Thread: Reffing FAQ
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Old 04-07-2010, 10:08 AM
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Default Re: Reffing FAQ

Quote:
Originally Posted by GreenRampage View Post
As in if you are encored and you fall asleep does your encore count go up?

Or if you are confused and you smack etc.
Tested on Shoddy. ( ) shows the turn count w/ sleep. [ ] shows the turn count w/o sleep.

Code:
testerperson sent out Bulbasaur (lvl 100 Bulbasaur ?).
magickid930 sent out Gardevoir (lvl 100 Gardevoir ?).
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised.
---
Gardevoir used Encore.
Bulbasaur got an encore!
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised. (1) [1]
---
Gardevoir used Hypnosis.
Bulbasaur fell asleep!
Bulbasaur is fast asleep! (2)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (3)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (4)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (5)
---
Gardevoir used Charm.
Bulbasaur's attack was harshly lowered.
Bulbasaur woke up!
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised.
Bulbasaur's encore ended. (6) [2]
As you can see, Encore ended on the 6th turn of actually being encore'd. If the sleep had prevented the count rising, it would've only been the second turn, so it wouldn't have been able to end.

Btw, I probably picked fail mons to test with, but Gardy was the first mon to come into my mind that could learn a Hypnosis and Encore. :3

EDIT:

Something else quite useful. I went back to test whether Encore could actually end while asleep or not, and I found out that whether or not a faster mon used Encore, it will always start at {ENC-0}. By luck, I managed to get an 8 turn Encore roll, but technically, Bulbasaur was forced to use Amnesia for 9 turns. I wondered if perhaps it was because I'd ordered Bulbasaur to use Amnesia anyway, so I carried on, but I was lucky enough to eventually get another 8 turn Encore roll, and this did the same thing. I'm only going to put the first time, because a) that proves Encore can end in sleep, b) it proves the 0 starting point, c) the whole thing is a VERY long log.

Code:
testerperson sent out Bulbasaur (lvl 100 Bulbasaur ?).
magickid930 sent out Gardevoir (lvl 100 Gardevoir ?).
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised.
---
Gardevoir used Encore.
Bulbasaur got an encore!
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised. (0)
---
Gardevoir used Hypnosis.
Bulbasaur fell asleep!
Bulbasaur is fast asleep! (1)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (2)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur is fast asleep! (3)
---
Gardevoir used Calm Mind.
Gardevoir's special attack was raised.
Gardevoir's special defence was raised.
Bulbasaur woke up!
Bulbasaur used Amnesia.
Bulbasaur's special defence was sharply raised. (4)
---
Gardevoir used Hypnosis.
Gardevoir's attack missed!
Bulbasaur used Amnesia.
Bulbasaur's special defence won't go higher! (5)
---
Gardevoir used Hypnosis.
Bulbasaur fell asleep!
Bulbasaur is fast asleep! (6)
---
Gardevoir used Charm.
Bulbasaur's attack was harshly lowered.
Bulbasaur is fast asleep! (7)
---
Gardevoir used Charm.
Bulbasaur's attack was harshly lowered.
Bulbasaur is fast asleep! (8)
Bulbasaur's encore ended.
---
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Last edited by -Pichu Boy-; 04-07-2010 at 10:42 AM.
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