After discussing the issue of battling Shedinja in the Park, myself and some of the Elite Rangers have come up with a solution.
Shedinja: It has 100% EL (Energy Level). Each time it attacks, it loses either 5% EL, 10% EL, or 15% EL (depending on the quality of the Trainer's Pokemon's dodges). Every time Shedinja dodges an attack, it loses 5% EL, and each time a non-super-effective move strikes it, it loses 3% EL. When Shedinja reaches 0% EL, it will make a final attack and flee. Using a super-effective attack will automatically KO Shedinja.
Please keep this in mind when battling Shedinja.
Last edited by Ataro; 05-19-2011 at 09:28 AM.