Hi guys, Wario here. Above, you'll see a small image, which will be all you need to create a HG/SS-style region map. The first thing you'll want to do, of course, is get a blank canvas. Create a 192x143 image
and fill it with the same background color as in the above "toolkit". You'll want to start off by drawing a basic outline of your region in the 2nd brown color
from the toolkit, as shown below. Once you have your outline done, fill your region in entirely with the same color
. Don't worry, it won't be like this for long.
After you've made the basic shape of your region, you'll need to add the terrain. Start by coloring the region with the 1st green, leaving 2-4 pixels of the brown on the border
of the region. Don't worry too
much about being exact, but at least try to be accurate.
The next step is probably the one that takes the most time and patience, so don't worry if you're frustrated with it. You'll need to use the 3rd blue to create a 3-pixel border around the brown border
. This may seem confusing, but just remember to put 3 of the dark blue pixels between the region and the water. After you do this, you will want to use the 2nd blue to make a 1-pixel border around the border you just made
. Below is an image to clarify the directions.
By now, your region should look semi-inhabitable, but not quite yet. Now, you'll want to start defining elevations in land and mountains. To do so, use the second green to color areas where there is elevation
. Don't worry about mountains just yet.
Now you have elevation, but you'll probably want to include areas higher than that. To do so, use the first brown to color areas of higher elevation
. Use the second brown to define even higher areas, and so on and so forth
. As a general rule of thumb, the lighter the brown, the higher the elevation.
Now comes the part you've all been waiting for. Drag and drop objects from the kit to the map, or make your own
. This is a way to denote forests, caves, explorable mountains, and the like. A whirlpool object has been included for use in the water surrounding the region. A lake object has been included for you to edit to your specifications, but it is not recommended to use the lake object straight out of the kit.
Next you'll face the task of denoting cities, towns, and dungeons. As with the previous step, drag and drop the markers from the kit to the map
. Red markers denote towns or cities, while the non-circular green markers denote important locations. Smaller green markers can be used to denote dungeons.
The next step is quite easily. You will just have to drag and drop the pathways from the kit onto the map, connecting your markers from the previous step
. White paths are used for land, blue paths are used for water. At NO point should a blue and white path meet
. They must be separated by a marker of some sort.
If you've followed the directions, you should have something like the map shown below. Keep in mind, this is a basic map, and you are free to experiment with any of the steps shown here. Custom objects, such as snowy trees, can also be made quite easily. I hope that this guide was informative and helped you to create a good one. I look forward to seeing your completed products, and/or questions, in your response.