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Old 09-10-2009, 08:45 AM
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DarkGardevoir Offline
 
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Default Contest Moves List ~ D/P/P style [P to R]

QuickLink:
[A to D] [E to K] [L to O] [P to R] [S] [T to Z]

P

|Pain Split| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Pay Day| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Payback| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Peck| Cool | +3 |
No additional effect.

|Perish Song| Beauty | +2 |
Voltage of all Judges are lowered by 1.

|Petal Dance| Beauty | n/a |
Earn Appeal Points depending on the Round used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Pin Missile| Cool | +2 |
Can be performed twice in a row.

|Pluck| Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Poison Fang| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poison Gas| Smart | +3 |
No additional effect.

|Poison Jab| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poison Sting| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Poison Tail| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poisonpowder| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Pound| Tough | +3 |
No additional effect.

|Powder Snow| Beauty | +3 |
No additional effect.

|Power Gem| Beauty | +3 |
No additional effect.

|Power Swap| Beauty | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Power Trick| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Power Whip| Beauty | +3 |
No additional effect.

|Present| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Protect| Cute | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Psybeam| Beauty | +2 |
If performed first, earn +2 more.

|Psych Up| Smart | n/a |
Earn double Appeal Points next round.

|Psychic| Smart | +2 |
If performed first, earn +2 more.

|Psycho Boost| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Psycho Cut| Cool | +2 |
If performed first, earn +2 more.

|Psycho Shift| Cool | n/a |
Appeal Points is 4 minus chosen Judges' Voltage. (eg. 4 - 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Psywave| Smart | +3 |
No additional effect.

|Punishment| Smart | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Pursuit| Smart | +1 |
If the previous Pokemon caused a Judge's Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Q

|Quick Attack| Cool | +2 |
User Pokemon performs first next round.

R

|Rage| Cool | n/a|
Earn double Appeal Points next round..

|Rain Dance| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Rapid Spin| Cool | +2 |
If performed first, earn +2 more.

|Razor Leaf| Cool | +3 |
No additional effect.

|Razor Wind| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Recover| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Recycle| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Reflect| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Refresh| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Rest| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Return| Cute | +2 |
If performed first, earn +2 more.

|Revenge| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Reversal| Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Roar | Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Roar of Time| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Rock Blast| Tough | +2 |
Can be performed twice in a row.

|Rock Climb| Cool | +2 |
If performed last, earn +2 more.

|Rock Polish| Tough | +2 |
User Pokemon performs first next round.

|Rock Slide| Tough | +3 |
No additional effect.

|Rock Smash| Tough | +2 |
If performed last, earn +2 more.

|Rock Throw| Tough | +3 |
No additional effect.

|Rock Tomb| Smart | +2 |
User Pokemon performs last next round.

|Rock Wrecker| Tough | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Role Play| Cute | +1 |
At the end of a turn (after points from Judges' impressions are added), if User's score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Rolling Kick| Cool | +3 |
No additional effect.

|Rollout| Tough | +2 |
Can be performed twice in a row.

|Roost| Cool | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Last edited by Ataro; 09-08-2010 at 02:05 PM.