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Old 09-08-2009, 10:27 AM
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DarkGardevoir Offline
 
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Default Moves List A - C

| Move | Type | Appeal Points | Jam |
[Description]

A

| Absorb | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Acid | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Acid Armor | Tough | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Acid Spray | Smart | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Acrobatics | Cool | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

|Acupressure| Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Aerial Ace | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Aeroblast | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| After You | Cute | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Agility | Cool | +3 | 0 | 1 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Air Cutter | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Air Slash | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Ally Switch | Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Amnesia | Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| AncientPower | Tough | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

|Aqua Jet| Beauty | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

|Aqua Ring| Beauty | +1 | 0 |
Can avoid being startled by others till end of round.

|Aqua Tail| Cute | +4 | 0 |
No additional effect.

| Arm Thrust | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Aromatherapy | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Assist | Cute | Varies | 0 |
Appeal score is randomly increased by +1, +2, +4, +6, or +8.

|Assurance| Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.

| Astonish | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

|Attack Order| Smart | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Attract | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

|Aura Sphere| Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.

| Aurora Beam | Beauty | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Autotomize | Smart | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

|Avalanche| Cool | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

B

| Barrage | Tough | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Barrier | Cool | +1 | 0 |
Can avoid being startled by others till end of round.

| Baton Pass | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Beat Up | Smart | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

| Belly Drum | Cute | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Bestow | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Bide | Tough | +1 | 0 |
Can avoid being startled by others till end of round.

| Bind | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Bite | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Blast Burn | Beauty | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can't be startled.

| Blaze Kick | Beauty | +4 | 0 |
No additional effect.

| Blizzard | Beauty | +4 | 0 |
No additional effect.

| Block | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user's turn nervous.

| Blue Flare | Beauty | +4 | 0 |
No additional effect.

| Body Slam | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Bolt Strike | Cool | +4 | 0 |
No additional effect.

| Bone Club | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Bone Rush | Tough | +4 | 0 |
No additional effect.

| Bonemerang | Tough | +4 | 0 |
No additional effect.

| Bounce | Cute | +1 | 0 |
Can avoid being startled by others till end of round.

|Brave Bird| Cute | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

|Brine| Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Brick Break | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Bubble | Cute | +2 | -2 |
Startles all Pokemon that appealed before the user.

| Bubblebeam | Beauty | +1 | -3 |
Startles all Pokemon that appealed before the user.

|Bug Bite| Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

|Bug Buzz| Cute | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Bulk Up | Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Bulldoze | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.

| Bullet Punch | Smart | +3 | 0 |
User's placement next round is 1 (will appeal before others that used a move of this kind).

| Bullet Seed | Cool | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

C

| Calm Mind | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.

| Camouflage | Smart | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

|Captivate| Beauty | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Charge | Smart | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Charge Beam| Beauty | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Charm | Cute | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

| Chatter| Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Chip Away | Tough | +3 |
Can be repeatedly used without a penalty.

| Circle Throw | Tough | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Clamp | Tough | +3 | 0 |
The crowd meter/audience can't be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)

| Clear Smog | Beauty | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.

| Close Combat| Smart | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

| Coil | Smart | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Comet Punch | Tough | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Confuse Ray | Smart | +3 | 0 |
The appeal order for next turn is random (overrides effects that cause a Pokémon to appeal in a given position).

| Confusion | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

| Constrict | Tough | +2 | -3 |
Startles the Pokemon that appealed directly before user.

| Conversion | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Conversion 2 | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move's type attribute is the same as that of the previous appealer's appeal.

| Copycat| Cool | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).

| Cosmic Power | Cool | +1 | 0 |
Increases the user's condition by +1 Star (maximum 3).

| Cotton Guard | Smart | +1 | 0 |
Can avoid being startled by others till end of round.

| Cotton Spore | Beauty | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

| Counter | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.

| Covet | Cute | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).

| Crabhammer | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Cross Chop | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, appeal score is increased by +3; if greater than 3 Hearts, appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, appeal effect is unchanged.

| Cross Poison| Cool | +4 | 0 |
No additional effect.

| Crunch | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Crush Claw | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

|Crush Grip| Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.

| Curse | Tough | +3 | 0 |
User's placement next round is 4 (will appeal after others that used a move of this kind).

| Cut | Cool | +2 | Varies |
Jam effect for each previous Pokémon is equal to half of that Pokémon's appeal, rounded down (minimum 1).

Last edited by Ataro; 06-12-2011 at 11:05 AM.