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Old 06-02-2009, 09:28 PM
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Eraizaa-kun Offline
 
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Default Natures

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Natures
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Natures will not alter your Pokemon's stats. These are simply guidelines to help you role play your Pokemon's personality as it will have an effect on their performance.


1 Adamant(Stubborn) This Pokémon is immune to persuasion. It'll be likely to ignore Encore, Taunt, Follow Me, Covet, Attract, Captivate, and moves of that sort. In fact, it might make this Pokémon more determined if someone uses those moves on it. Still, if it does fall for one of those moves, then those moves will be especially effective on this Pokémon. It probably won't admit it's under an attack's effect and will willingly let itself deeper into the said effect. It's also likely to ignore the trainer if the Pokémon feels the trainer's suggestion isn't the best (this could be a possible penalty if the member's post requires one). This Pokémon isn't a good team player. It really hates using added moves except for BMs. It likes Spicy flavors.

2 Bashful(Silent and Reserved) This Pokémon will usually obey unless it feels bad for some reason. Either way, it won’t show emotions or complain. However, when disobeying, all this Pokémon will do is retreat or sit there and do nothing. It’s an excellent team player and nice for making combos. It might have preference when using its level up moves or added moves, but it won’t let you know what it is. Whether it prefers using one or the other is secretly randomized by the Ranger and the member should just pay attention to the way the Pokémon behaves. This could make for a good bonus if the trainer notices or a penalty if the trainer doesn’t get it after a few tries. It won't be spooked by Mystery flavors.

3 Bold(Show off) This Pokémon should be more prone to give everything it’s got, not be afraid of anything, and be risking/accident prone. It might also be likely to run towards incoming attacks to dodge at the last second and strike the opponent head one, so, it will not be as likely to dodge. This kind of Pokémon should be a bit more creative when using dangerous surroundings because it has a need to show that it's brave and daring. It doesn’t mind using its level up moves or BMs, but it loves using the added ones. It likes Sour flavors.

4 Brave (Courageous) This Pokémon won't be easily intimidated and won't back away from a fight. However, it's not necessarily daring. Just because it's brave it doesn't mean it's dumb or accident prone. However, this Pokémon might have a bit of conflict when its partner or its trainer cowards or if they don't believe in this Pokémon’s capabilities. It doesn’t have preference when using its level up moves or added moves. It likes Spicy flavors.

5 Calm (Peaceful and Serene) This Pokémon prefers to dodge moves, and attack, dodge, and attack, and so on. It also pays attention to strike in a way were it would cause the most effect. Note this Pokémon will ignore Taunt and is really likely to not fall under the effects of Outrage, Rage, Thrash, and Petal dance. It’s a good team playing and nice for making combos. This Pokémon doesn’t have preference when using its level up moves or added moves, although it prefers to not have to make direct contact. It likes Bitter flavors.

6 Careful(Cautious and Wise) This Pokémon likes to play it defense and, if possible, wait out the battle. It’s a master of defensive moves, healing moves, or any move that hinders the target’s attack. It enjoys playing Ninja with the surroundings. This Pokémon doesn’t like attacking the opponent unless it’s using moves to decrease the target’s power or moves to inflict a status condition. However, it won’t question using damaging moves once it feels safe enough to attack. This Pokémon really dislikes using added damaging moves, including BMs, but it has no problem with its own level up moves and added non-damaging moves. It likes Bitter flavors.

7 Docile (Silent and Obedient) This Pokémon would never disobey its trainer and will try to please him/her even when if its health won't allow it. This Pokémon’s trainer should be considerate and more aware of his/her Pokémon’s health as it may get itself KO'd while trying to obey. Rangers should be very strict on a trainer using this Pokemon. Still, it is good for making complex combos. It doesn’t have preference when using its level up moves or added moves. It won't be spooked by Mystery flavors.

8 Gentle (Peaceful and Kind) This Pokémon prefers to dodge moves, and attack, dodge, and attack, and so on. It’s fully aware that the enemy Pokémon is meant to be captured so it will try its best to not deliver a KO. Note this Pokémon might ignore Taunt and has a slight chance of not falling under the effects of Outrage, Thrash, and Petal dance. It’s an excellent team playing and nice for making combos. This Pokémon prefers move with less than 100 of base power. It likes Bitter flavors.

9 Hardy (Courageous and Daring) This Pokémon should be more prone to give everything it’s got and not be afraid of anything. It might also be likely to run towards incoming attacks to use those attacks to its advantage somehow so it might be a bit less likely to dodge. This kind of Pokémon should be a bit more creative when using surroundings due to its daring nature. It doesn’t have preference when using its level up moves or added moves. It won't be spooked by Mystery flavors.

10 Hasty (Impatient) This Pokémon prefers straight forward battling and will tend to act on its own if the trainer commands more than one non-damaging move. It prefers to attack head on rather than from the distance and it’s very vengeful on anyone who either hurt it or delayed it. It’ll fall blindly for any Taunts but will ignore completely any Encore on a non-damaging move. This Pokémon does require to be praised by the trainer for a job well done. It prefers to use level up moves and BMs. It has nothing against added moves, but having it do a level up move instead of an added one is a plausible penalty if one is needed. It likes Sweet flavors.

11 Impish (Mischievous) This Pokémon will get bored and ignore the trainer if the trainer's commands tend to be too straight forward. This Pokémon likes to do really complex combos and loves doing tricky moves. It easily masters non-damaging moves other than Attract, Captivate, Encore, and Charm, and it won't give its all when doing damaging moves unless it feels that it’s about to give the last blow. It loves the idea of placing the target in an embarrassing scenario. This member should get a good bonus for placing traps or making pranks; suggesting these to the Pokémon should also make it snap out of Taunts and Encores. It doesn’t have preference when using its level up moves or added moves, but rather non-damaging moves over damaging ones. It likes Sour flavors.

12 Jolly (Happy and High Spirited) This Pokémon is very optimistic and seems to enjoy almost everything. It believes in itself and in others so it’s a perfect team player. It’ll be delighted to use team moves or to do something for others. It’s a master of charming moves (Attract, Captivate, Charm, Tickle, etc) and it’s hard for to bring this Pokémon’s spirit down. However, this Pokémon might be really sensitive to what its own trainer has to say. It doesn’t require cheering, but cheering for it wouldn’t hurt either. This Pokémon is likely to make friends with the wild Pokémon, even while in battle, so having the trainer ask his/her Pokémon to act nicely might increase the chances of a capture very slightly, but it should also decrease the chance of a wild Pokémon to run away. This Pokémon tends to be very aware of others’ capabilities so it’s very unlikely for it to KO a wild Pokémon. It doesn’t have preference when using its level up moves or added moves. It likes Sweet flavors.

13 Lax (Lazy, Doesn't feel anxiety or worry) This Pokémon isn't good for making combos. It'll probably just do the first attack it’s told if it thinks the combo is too complex for it. It'll be very unlikely to fall for Encore, Taunt, Follow Me, Covet, Captivate, Attract and moves of that sort. Sleep moves will work well on this Pokémon. It won't give its best all the time as it's not that motivated. It'll respond better if the trainer offers a reward for a job well done. Be warned, this Pokémon is completely vengeful about having its rest and relaxation be disturbed. It'll act viciously to whatever or whoever is responsible for disturbing it. It really hates to use added moves except for BMs. It likes Sour flavors.

14 Lonely (Sad without companionship) This Pokémon requires support from its trainer. It's likely to do better if the trainer cheers for it and to careless if the trainer remains silent. It should do great in when teamed with another Pokémon and give it all when helped by a team move such as Helping Hand, Acupressure, Follow Me, etc. It should refuse to battle if somehow it feels betrayed by its partner or trainer. It prefers using its level up moves rather than the added ones, but it will attempt one or two added moves in a battle. It likes Spicy flavors.

15 Mild (Peaceful and Easy-going) This Pokémon’s level of obedience is very good, although it will dramatically drop if the trainer acts harshly in anyway, including towards the opponent. It loves to get encouraged by the trainer, but it tends to be afraid hurting the target too bad. This Pokémon does perform combos excellently and is compatible to team with any other nature. It doesn’t have preference when using its level up moves or added moves. It likes Dry flavors.

16 Modest (Humble and Moderate) This Pokémon will refuse to do Contest Styled battling. It prefers everything simple and well balanced. It likes battles to have little to no tricks and to use mainly level up moves and BMs. It likes Dry flavors.

17 Naive (Inexperienced and Trusting) This Pokémon is usually obedient, but it’s not so good at making combos. When commanded to do combos, it might skip the non-damaging moves or any move in the combo the Pokémon doesn’t really see the point in using. However, it’s perfect for 2on2 battles as it’ll play along with whatever its partner starts. Also, this Pokémon will hardly ever fall for Taunt, Covet, Attract, Encore, Charm, Captivate, Fake Tears, and moves of the sort as it doesn’t get them. On top of that, even when sick or tired, this Pokémon will give it its best shot as it’ll still expect its moves to be at full power; the trainer should stop the Pokémon from doing this however. This Pokémon requires lots of encouragement and coaching from its trainer because at times it might even forget it’s in a battle or will allow the opponent to get too close as it tends to not expect attacks. It prefers using BMs, but it doesn’t have preference when using its level up moves or other added moves. However, it might not perform the other added ones as well as BMs or level up moves. It likes Sweet flavors.

18 Naughty (Badly Behave and Mildly Indecent) This Pokémon will be prone to disobey the trainer (as a penalty) or it will aim at the target's face, behind, and possibly at the target's mouth if it's opened. The trainer could get creative by treating this Pokémon as a child and/or using reversed psychology on it. This Pokémon might be hard to deal with, so Rangers should go easy on a trainer using one. It doesn’t have preference when using its level up moves or added moves. It likes Spicy flavors.

19 Quiet (Silent and Shy) This Pokémon won't dare show off and it doesn't do combos at all. It prefers to attack from the distance, but it won’t panic when facing an incoming Pokémon; it’ll rather flinch, use Teleport, use a move that’s altered if the user is attacked (Counter, Destiny Bond, Avalanche, etc.), or on rare occasions it might use Roar or Whirlwind. The trainer must keep this Pokémon on its toes to keep that from happening, however, if it happens, the Pokémon will accept that fact that it must do battle in these conditions. One thing to note about Quiet Pokémon is that they are always paying attention to everything and are really focused during the battle. They will study the opposing Pokémon and tend to always aim at whatever seems to be the Pokémon’s weak spot (“It’s always the quiet ones”). Still, when attacking from the distance, this Pokémon is extremely cautious and is very likely to dodge most attacks. It does not like company but it won’t complain about it either and might do well when partnered. It doesn’t enjoy using added moves including BMs. It likes Dry flavors.

20 Quirky (Eccentric, Original, and Unpredictable) This Pokémon loves using moves such as Metronome, Sleep Talk, and Assist. It’s very dedicated when it comes to using moves that have no STAB bonus. It’ll always try do something odd when attacking, usually involving the weather and the surroundings; something that a normal Pokémon wouldn’t do in a battle, but make no mistake, this Pokémon is fully aware of what’s going on, usually, and is likely to dodge incoming attacks. The enemy Pokémon is usually caught off guard by this Pokémon’s weird ways. Also, as you might have guessed, this Pokémon prefers to use added moves, including BMs, and dislikes using level up moves. It won't be spooked by Mystery flavors.

21 Relaxed (Does not feel anxiety or worry) This Pokémon isn't good for making complex combos. It'll probably just do the first attack it’s told if it thinks the combo is too complex for it. It'll be very unlikely to fall for Encore, Taunt, Follow Me, Covet, Captivate and moves of that sort (except maybe Attract). It will also be likely to ignore Worry Seed. The Pokémon will ignore the trainer if the trainer puts too much pressure on it. It doesn’t have preference when using its level up moves or added moves. It likes Sour flavors.

22 Rash (Impulsive and Reckless) This Pokémon prefers straight forward battling and will act on its own if the trainer commands a non-damaging move. It prefers to attack head on rather than from the distance and it’s very determined to knock out its target; the trainer must be ready with a Pokémon as he/she won’t get a chance to capture the target Pokémon if it does get KO’d. It’ll fall blindly for any Taunts since it’s basically self-taunted to begin with, but will ignore completely any Encore on a non-damaging move. This Pokémon does not require cheering or praises of any kind. It prefers to use level up moves and BMs. It has nothing against added moves, but having it do a level up move instead of an added one is a plausible penalty if one is needed. It likes Dry flavors.

23 Sassy (Lively, Stylish, and Disrespectful) This Pokémon just loves to strut and it demands Contest Styled battling. It craves attention and is a master of moves like Fake Tears, Charm, Attract, and Captivate. If this Pokémon doesn’t think the trainer is helping it to show off while battling, it might just stand there and strike a pose. Still, wild Pokémon are likely to become puzzled and get caught completely off guard when facing a Pokémon like this one. It's a bad team player unless the partner helps to make this Pokemon look better, but it's excelent for making complex combos. This Pokemon has no preference when using its level up moves or added moves. It likes Bitter flavors.

24 Serious (Dedicated, Humorless) This Pokémon will always obey if the trainer acts serious as well. With this Pokémon, it’s better for it and the trainer to be on the same page at all times as it might become puzzled if the trainer suggests something it doesn’t expect. This Pokémon doesn’t like overdoing anything but it will always give its best. Since this Pokémon is completely self-aware, it won’t try to do anything it can’t do and it will become mad if the trainer insists on something it doesn’t want to do. This Pokémon is likely to ignore Attract, Captivate, Charm, and Encore, plus it’s really likely to ignore the secondary effects of Outrage, Thrash, and Petal Dance. Its ability to be a team player depends on how compatible it is with the partner’s personality. It doesn't have a preference when it comes to added moves or level up moves. It won't be spooked by Mystery flavors.

25 Timid (Shy) This Pokémon won't dare show off and it doesn't do combos at all. It prefers to attack from the distance. It'll probably panic and attack an incoming Pokémon with more force than if the target were further away. However, this Pokémon is extremely cautious and is very likely to dodge most attacks. Since this Pokémon doesn't like battling much, it'll perform moves that'll get it outside of battle (Baton Pass, Explosion/Selfdestruct, Memento, U-turn, etc) better than any other moves. It's a plausible penalty for this Pokémon to use moves like those if it gets too scared. This Pokémon does not like company and won’t do well when partnered. It doesn’t enjoy using added moves including BMs. It likes Sweet flavors.

Last edited by Ataro; 05-19-2011 at 09:17 AM.
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