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Old 04-02-2004, 01:42 PM
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Default Re: YGO RP: D.I.V.A. system

Name: Brian

HP: 528
SP: 214
ATK: 214
DEF: 528
MAG: 400
MDEF: 400
SPD: 528
ACC: 100%
EVA: 15%
LCK: 33%

Monsters:
1) Magical Marionette
HP: 300
SP: 400
ATK: 250
DEF: 300
MAG: 500
MDEF: 500
SPD: 500
ACC: 95%
EVA: 10%
LCK: 10%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Spell Alertness
- Gains HP and SP equal to 1/4 of its original HP/SP whenever a spell is cast, and immediately casts ATK UP 1 and MAG UP 1 on self.

Active Abilities: (4 each monster)
- Marionette Dance: 90 SP: 50% chance Confuse, 25% chance Sleep, 25% chance ACC DOWN 2, 10% chance Dead, 5% chance Ejected on 1 target (Duelist-EMPTY). If all stats fail not due to immunity, only half of SP is used instead of its full cost.
- Neutral Flare: 80 SP: Neutral Damage to 1 target (Duelist-EMPTY) (Base 100), Magical attack.
- Spell Growth: 30 SP: Until next turn, Spell Alertness’ effects are doubled (gain 1/2 HP/SP, and ATK UP 2 and MAG UP 2 instead)
- Marionette Mania: 200 SP: Leaves all opponent’s HP (except Duelist) at 1/3 of their base life (rounded up). Opposing duelist’s SP is reduced by 1/2. 50% chance Shatter opposing duelist, 50% chance Rift opposing duelist. Magical Marionette is now Confused and has SPD DOWN 5 until the next 3 turns of MM.

2) Kaiser Glider
HP: 550
SP: 350
ATK: 400
DEF: 300
MAG: 350
MDEF: 300
SPD: 400
ACC: 95%
EVA: 5%
LCK: 30%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Kaiser Plate
- Kaiser Glider is immune to all spells (even own spells)(not status). Kaiser Glider always has Regen, MP Regen, Barrier, and Shield (cannot be dispelled).

Active Abilities: (4 each monster)
- Kaiser Blade: 100 SP: Deals neutral damage to 1 target, ignoring all good effects of target (Duelist-EMPTY). (Base 110) Physical attack.
- Light Aura: 10 SP: Choose either from EVA UP 1, DEF UP 1, or MDEF UP 1 on self. 10% chance casts Angelus on self.
- Razor Claw: 75 SP: Deals neutral damage to 1 target, 25% chance Shatter (Duelist-EMPTY). (Base 100) Physical attack.
- Holy Stream: 200 SP: Deals Light damage to all opposing targets, including duelist. (Base 150) Magical attack.

3) Dark Magician of Chaos
HP: 400
SP: 550
ATK: 300
DEF: 350
MAG: 500
MDEF: 500
SPD: 400
ACC: 95%
EVA: 5%
LCK: 10%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Chaos Presence
- Opposing party immediately has Poison and MP Poison, but less “damage” than original (cannot be removed except by immunity [once target is immune, no more poison and MP poison, but once immunity is gone, poison and MP poison will be back]). DMC has Regen and MP Regen (cannot be dispelled).

Active Abilities: (4 each monster)
- Chaos Magic: 100 SP: Deals neutral damage to 1 target, ignoring all good effects of target, and ignoring Passive Abilities. (Base 120) Cannot be used again on next turn. DMC takes damage equal to 1/8 of damage done to target. Magical attack.
- Chaos Flare: 80 SP: 25% kill 1 monster. If fail, damage to target = to half of base MP of target + 1/4 of total life left of target.
- Rapture Magic: 150 SP: 20% chance Eject 1 monster out of the field. If successful, cannot be used again through out the duel. If not successful, leaves target equal to 3/4 of its CURRENT HP.
- Void Blast: 150 SP: Immediately kills 1 monster. DMC has stop for 1 “turn” (cannot be dispelled).

4) Des Volstalph
HP: 500
SP: 350
ATK: 550
DEF: 350
MAG: 200
MDEF: 350
SPD: 550
ACC: 95%
EVA: 30%
LCK: 0%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Des Presence
- Immune to Death, Death Sentence, Blind, Silence, Undead, Poison, Parasite, and Berserk. Immediately has Angelus (lasts only 1 time, cannot be dispelled). Normal attack already has 10% chance of Death to target.

Active Abilities: (4 each monster)
- Dark Arrow: 50 SP: Deals dark damage to 1 target, ignoring all good effects of target, and ignoring Passive Abilities. (Duelist-EMPTY)(Base 75) Physical attack.
- Dark Drain: 0 SP: Drains either 100 HP or 50 SP (you chose) from 1 party member and adds to own HP/SP.
- Razor Claw: 75 SP: Deals neutral damage to 1 target, 25% chance Shatter (Duelist-EMPTY). (Base 100) Physical attack.
- Des Breath: 100 SP: 25% chance Death 1 target. If fails, dispels target of all statuses, and immediate MP Poison. (Duelist-EMPTY)

5) Invader of Darkness
HP: 450
SP: 450
ATK: 500
DEF: 500
MAG: 300
MDEF: 300
SPD: 350
ACC: 95%
EVA: 10%
LCK: 10%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Darkness: Invader
- Immune to Blind, Death, DOWNs, and Death Sentence. Normal attack already has 10% chance to cause Blind on target. IOD is immune to items and their effects (including items that does not specifically target IOD.)

Active Abilities: (4 each monster)
- Dark Shade: 100 SP: Deals dark damage to 1 target, dispelling all good status on it. 20% chance MP Poison to target. (Base 80) Physical attack.
- Dark Drain: 0 SP: Drains either 100 HP or 50 SP (you chose) from 1 party member and adds to own HP/SP.
- Ghostly Shade: 50 SP: Immune to Neutral element until next turn. Also removes Poison, MP Poison, Parasite and MP Parasite from IOD.
- Eclipsing Shroud: 100 SP: Sure ACC DOWN 3 on 1 target (Duelist-EMPTY), 50% chance Blind, 25% chance Confuse, 10% change the Weakness of target to Dark element.

6) Guardian Angel Joan
HP: 400
SP: 550
ATK: 300
DEF: 400
MAG: 550
MDEF: 400
SPD: 500
ACC: 95%
EVA: 5%
LCK: 10%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Guardian’s Presence
- Immune to all bad statuses except DOWN, Poison, MP Poison, Parasite, MP Parasite, Sleep and Confuse. Already has Angelus (1 time only), Barrier and Shield (Cannot Dispel).

Active Abilities: (4 each monster)
- Light Wings: 75 SP: Deals light damage to opposing monsters, ignoring all good effects of target, 25% chance cancel item effects of monsters (as a whole) (Base 90) Magical attack.
- Angel Flow: 0 SP: On next turn, whenever GAJ inflicts HP damage in any way, both GAJ and the duelist that controls it gains that much life.
- Bright Pulsar: 150 SP: Deals light damage to opposing duelist, 25% chance Rift, 25% chance Silence (Base 120) Magical attack.
- Soul Caress: 75 SP: Heals 1 target (150 base), and cancel all bad status. Revives dead with 1/2 HP, MP same.

7) Archangel Zerrato (as long as I'm allowed to get him out right away)
HP: 400
SP: 450
ATK: 300
DEF: 400
MAG: 550
MDEF: 500
SPD: 400
ACC: 90%
EVA: 5%
LCK: 10%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Archangel’s Presence
- Not weak against Dark and Dark monsters are weak against AAZ’s Light attacks/spells/abilities. Already has Regen, MP Regen. Immune to Death Sentence, Death, Berserk and Singe. Normal attack already has 10% chance Silence, 10% chance Blind target.

Active Abilities: (4 each monster)
- Angel Flow: 0 SP: On next turn, whenever GAJ inflicts HP damage in any way, both GAJ and the duelist that controls it gains that much life.
- Bright Pulsar: 150 SP: Deals light damage to opposing duelist, 25% chance Rift, 25% chance Silence (Base 120) Magical attack.
- Osmose: 0 SP: Drain SP from 1 target. (Based on MAG of BLSEOB, and MDEF of target)
- Shining Eclipse: 150 SP: Blinds and Silences all of opponent’s monsters. If monster is immune to blind, monster takes sure 100 damage. If monster is immune to silence, monster takes 50 SP damage. If monster is immune to both, monster has Slow, and has ALL DOWN 2.

8) Black Luster Soldier - Envoy of the Beginning
HP: 450
SP: 450
ATK: 500
DEF: 400
MAG: 500
MDEF: 400
SPD: 400
ACC: 95%
EVA: 10%
LCK: 10%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Genesis
- Already has Haste, Regen, MP Regen and Angelus (1 time only)(cannot dispel). Immune to Poison, MP Poison, Parasite, MP Parasite, Death, Death Sentence and Berserk. When Angelus effect occurs, Duelist’s HP and SP is healed to max. Immune to other Angelus.

Active Abilities: (4 each monster)
- Chaos Blade: 100 SP: Deals neutral damage to 1 target, ignoring all good effects of target, and ignoring Passive Abilities. (Duelist-EMPTY) (Base 120) Cannot be used again on next turn. BLSEOB takes damage equal to 1/8 of damage done to target. Physical attack.
- Chaos Flare: 80 SP: 25% kill 1 monster. If fail, damage to target = to half of base MP of target + 1/4 of total life left of target.
- Osmose: 0 SP: Drain SP from 1 target. (Based on MAG of BLSEOB, and MDEF of target)
- Envoy of the Beginning: 450 SP: Heals all party members’ HP to max. Opponent’s SP is healed max. Also casts Regen, MP Regen to party, and cancels all bad status of party (except dead).

9) Masked Beast Des Garius
HP: 350
SP: 550
ATK: 550
DEF: 300
MAG: 550
MDEF: 300
SPD: 250
ACC: 95%
EVA: 0%
LCK: 10%

Spells (Limited to only 4 per monster)

Choose 4 from the list below later

Passive Ability: Nefarious Masks
- Cannot be the specific target of a spell/ability/attack unless its caster/attacker pays an extra 25 SP. Normal attacks already have 10% chance to Silence, 10% chance Confuse, 10% chance Blind target.

Active Abilities: (4 each monster)
- Mask of Fear: 100 SP: Casts Stop on 1 target. (Duelist-EMPTY) Stop lasts only 1 turn.
- Mask of Despair: 50 SP: Destroys 100 SP of 1 target (Duelist-EMPTY).
- Mask of Scavenging: 80 SP: Casts MP Parasite on 1 target. Host is MBDG.
- Mask of Doom: 80 SP: 50% Death Sentence on 1 target (Duelist-EMPTY). Timer is 5 turns of target. If dispelled, target takes damage 100 damage X the number of turns left that was supposed to kill the target. (On turn of target, timer is 4)

~Continued on next~
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